Author Topic: Videogame Discussion III - Snake Eater  (Read 40105 times)

Offline trappedslider

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Re: Videogame Discussion III - Snake Eater
« Reply #500: April 15, 2017, 05:23:00 PM »
Well, I just got a fat man with a useless enhancement poisoners...might as well be the wounding add on  :lmao

Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #501: April 16, 2017, 04:58:36 PM »
The Ancient Guardian set is better than the Barbarian Armor if you're using Ancient Guardian Weapons,
Yeah I'm slowly working on that set, rupees are a huge deal and I'm bored to tears farming it. Excluding your 3,400 house and how generally most sets of armor run you 1,500~3,000 rupees and several of them are required. It takes like 17,600 rupees to buy the ancient set & unlock all four fountains, I think the final upgrade on the armor requires star fragments which are pretty rare, and plus there is a lot of guardian kills between you and a full set. So it's pretty much the end game armor.

Your damage is off through, food doesn't deal x2.
The Master Sword deals +100% to evil/ancient-tech enemies.
Armor/Food damage boost is +20%/+30%/+50%.
Guardian weapons deal +30% to ancient-tech enemies.
Ancient weapons deal +50% to ancient-tech enemies.
Ancient Proficiency adds +80% with Guardian/Ancient weapons.
Radiant set adds +80% with bone weapons (includes stuff like dragonbone).
Of The Wild set adds +50% with sword beams (beam's base is 10 dmg)

Damage calculation is also (monster's inherent bonus + weapon damage) - (armor rating + 4/12/24 defense buff) with a minimum of 1 [1/4 heart].

Modifiers*
Head Shot: +100%.
Thrown [breaks]: +100%.
Thrown [boomerangs]: +50%.
Sneak Attack: +800%.
Jump: +0~? & hits twice, damage bonus seems related to fall damage.
Two-Handed Slam (after spinning): +100%.
Lynel Mounted: +50% (unconfirmed)
Frozen: up to +300% (75dmg guardian +prof +mighty +vs scout +frozen should be 789 but only deals 606, and adding thrown still only deals 606 too).

Bonus elemental damage is not modified.

Armor Tiers & Upgrades*
1: starts at 1, doesn't upgrade.
2: starts at 2, upgrades +2/+2/+3/+8 for 2/4/7/13.
3: starts at 3, upgrades +2/+3/+4/+8 for 3/5/8/16.
4: starts at 4, upgrades +3/+5/+6/+10 for 4/7/12/18/28.
5: starts at 5, upgrades +3/+6/+8/+10 for 5/8/14/22/32.


Some Weapon Stats*
Urbosa's Fury: 150 & extra long stun.
Master Sword: 30 damage, 40 durability, unique 13 heart reward & self-repairing 10min cooldown.
Boulder Breaker: 60 damage, 60 durability, unique dungeon reward & repairable (if broken, or even lost, you can obtain a new one).
Lightscale Trident: 22 damage, 70 durability, unique dungeon reward  & repairable (if broken it can be repaired into a "ceremonial trident" which is nonunique but looks the same).
Scimitar of the Seven: 32 damage, 60 durability, unique dungeon reward & repairable (fine print?).
Great Eagle Bow: 28x2 damage, 60 durability, unique dungeon reward & repairable (fine print?).
Bokoblin Arm: 5 damage, 5 durability.
Lizalfos Arm: 12 damage, 8 durability.
Moblin Arm: 15 damage, 5 durability.
Dragonbone Boko Club: 24 damage, 18 durability.
Dragonbone Boko Bat: 36 damage, 16 durability.
Dragonbone Boko Spear: 12 damage, 20 durability.
Dragonbone Moblin Club: 45 damage, 24 durability.
Dragonbone Moblin Spear: 15 damage, 25 durability.
Dragon Bone Boko Bow: 24 damage, 34 durability.
Savage Lynel Sword: 58 damage, 41 durability.
Savage Lynel Crusher: 78 damage, 35 durability.
Savage Lynel Spear: 30 damage, 45 durability.
Savage Lynel Bow: 32x3 damage, 45 durability (can spawn with x5 burst after 1~2 divine beasts too).
Guardian Sword++: 40 damage, 32 durability.
Guardian Spear++: 20 damage, 35 durability.
Ancient Battle Axe++: 60 damage, 25 durability (technically a guardian weapon).
Ancient Bow: 44 damage, 120 durability.
Ancient Bladesaw: 55 damage, 50 durability.
Ancient Short Sword: 40 damage, 54 durability.
Ancient Spear: 30 damage, 50 durability.
--------------------------------------------------
Ancient Shield: 32 durability, 70 parry.
Hylian Shield: 800 durability, 90 parry.
Guardian Shield: 10 durability, 18 parry.
Daybreaker: 60 durability, 48 parry, unique dungeon reward & repairable (fine print?).
--------------------------------------------------
Fire: +0~+10 damage depending on target, +40~60 burning damage overtime.
Ice: +0~+10 damage depending on target, x3 (see multipliers) if they are hit while frozen.
Electricity: +0~+10 (20?) damage depending on target, can stun & disarm.
--------------------------------------------------
Bomb Arrow: +40~+55 shot damage depending on target, knockback and chance of burning.
Ancient Arrow: +50, special one hit kill for an eye shot on guardians.

Durability increase I think adds adds +14/lvl and attack increase is pretty self explanatory.
« Last Edit: April 22, 2017, 04:18:38 PM by SorO_Lost »
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Offline trappedslider

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Re: Videogame Discussion III - Snake Eater
« Reply #502: April 17, 2017, 09:18:50 PM »
stupid beth...I've encountered a bug that freezes the game anytime I go near the CIT ruins  :banghead :shakefist >:( from looking it up on the web it's a well known issue and it appears to screw with all of the save games once it happens...so I'm going to attempt a new game.

Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #503: April 17, 2017, 09:48:12 PM »
So I had some thoughts about the number implications. Like in most games Link wears the kind of the same outfit and generally the games use the same damage algorithms. In the older games generally everything was exponential while the newer trends favor a more linear approach but BotW notably uses both. It's also the first game to bring Link's various clothing all together in a canonical game using the same in-game mechanics so you have something you can play cross-over with, through obviously all of sets use the same ratings.

But in a more simple concept it's kind of cool to play with the implications. Like TP/SS's chainmail does in fact offer damage reduction you're just never without it. And WW's invisible threads and pajamas are clearly not giving the same protection as the replica Hero's Clothes hence the double damage. It also sort of call's out SS's newgame+ too. Like the "Of The Hero" set is clearly intended to be LoZ/LoZ2 and while it's in-game description is a little off we can't forget it comes from a timeline-breaking Amiibo. The actual in-game "Of The Wild" set expressly tinkers with beam damage, something a post SS-story Link would know all about and that guy had to explore a new wild untamed surface world. So that's a cool explanation of the set's name.

The weapon side is also kind of interesting. Like the BotW's Biggoron's Sword deals almost double the Master Sword (OoT) and the Fierce Deity Helix deals almost double the Forest Dweller's Sword. But we can pretty much see that at the heart of things, like the armor, it's built on a linear scale. Most monster weapons, common weapons, and such take up the lower end of 15 and lower, heroic wooden gear and enhanced enemies start around 20ish. Knights run 25ish and run a 35ish/45ish upgrade as you add the words "royal" & "guard" to it sort of like LttP's highest class of knights that dealt the most damage were castle-exclusive. In the same broad strokes it kind of classifies the others. Like the Yiga clan is ahead of the racials but below knight-quality. A basic guardian sword was probably a training weapon given it's low stats the barely functioning droids that use them. Elemental weapons are simply elemental, not explosively amazing. And stuff that runs in the 50s/60s is legendary, like the true power of the Master Sword is only a few degrees higher than the Sword of the Six Sages wielded by the Sages & Gannondorf himself. Very few things can compete with it, like the horse riders from LoZ that hit you with the same damage as you could do. ;)

I think it's all a nice touch really. Obviously trying to port things back and forth would come up with a lot of consistency errors, but it's like the BotW team did put some effort into things.
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Offline brujon

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Re: Videogame Discussion III - Snake Eater
« Reply #504: April 17, 2017, 11:49:34 PM »
There's a dungeon full of guardians but i can't remember the name ATM, it's like, the single best spot for farming guardians. I think it's the one you have to go to to get the "Of The Wild" set. So. Many. Guardians. I remember seeing a video that stated that the flying guardians are up to three times more likely to drop cores than regular guardians, as well. So there's that.

One thing i didn't like about BoTW: Hestu's Reward. Seriously, WTF is wrong with that? 900 Koroks in a game and that's what you get as a reward if you find all of them... And you only need half of that to max out every one of your inventory spaces. I mean, come on...

That's going out of your way to troll your fanbase. Some sadist level type shit.

The least they could've done was give you some cool toy to play around with the open sandbox they give you.

I mean, yeah the reward for 120 Gold Skulltullas wasn't anything amazing as well, nothing you couldn't obtain otherwise, but there was only 120 of them, and they were much easier to find. The world was much smaller and they were more predictable. Other Zelda collectibles as well. Why did Nintendo opt to be such sadists right now?
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Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #505: April 18, 2017, 02:18:23 AM »
There's a dungeon full of guardians but i can't remember the name ATM, it's like, the single best spot for farming guardians.
Nah, Hyrule field is.

Half-broken Guardians drop less than half the ingredients and have a lower chance to drop cores. Port into the tower, float past the northeastern one and kill it, then the one in the buildings, skip the third and dodge the one with legs by running over to the Garrison Ruins. Here you want to lure the archer out or just Stasis+ the Guardian and kill it on foot for the fun of it.

Once you have a horse the added stun and blown legs is enough to tip a Guardian over, it's possible to grind the horse against it scoring multiple hits. The tactic works so well I picked up the entire suit of armor and upgraded it three times off the same hearts and within a evening of playing. Taking out pretty much all of the Guardians and the giant skeleton also kept triggering a Blood Moon for me too which resets the farming run but I'm pretty cursed. You don't even need the Master Sword, through it's durability easily lasts an entire run off a full charge.

Why did Nintendo opt to be such sadists right now?
I have no idea. I really think a couple elements of BotW was added at the very last minute.

Like you may think a lot of thought and effort went into planning things. Minor physic details, the attention to weapons, the fan service, all the delays claiming were for such, etc. But there are some very tacky things applied in half-assed manners. Like the cooldown set up for Abilities. There is zero foreshadowing of the Nabooru ability and it's really a Zora thing anyway. The Blood Moon mechanics are massively screwed up, they can trigger at pretty much any given time resetting all currently ongoing fights or required path clearing and they can even bug out and trigger multiple times in a row. And I can't help but thing the whole dungeon-scale penalty on the world was done near to last mention as a CEO pitched the idea that it'd add replay value for people that have beaten Gannon since there is one, and only one, inaccessible save file. But all it really did was add five difficulty levels and playing the game in the wrong, or more correctly dubbed "curious for the plot", will simply penalize you as the already murderous game starts assuming you've visited sixty shrines or more with multiple armor upgrades.

And did they simply skip the Yiga Clan hideout during testing? Apparently there are multiple ways to solve every shrine, hell naked island forces a thunderstorm while fighting the giant so you can throw the metal crates at it. But the hideout it's self is full of one-hit kill guards that break a Stasis+ stun in a second or two. Most of the walls have beams outright preventing climbing, saving is disabled as well, and since they call for help you can't lure them one by one either. There are two guards that are impossible to sneak past unless you adhere to the one, and only one way, to get through the area: throw a banana. And your reward for clearing this required area? Constant ranged-attack harassment for the rest of the game, permanently. Nothing says oh shit like a Silver Lynel suddenly getting a masked man with a giant sword and three Moblin skeletons as back up. Creepers totally worked in Minecraft right? So Nintendo thought why not. >.>
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Offline brujon

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Re: Videogame Discussion III - Snake Eater
« Reply #506: April 18, 2017, 04:19:54 AM »
Yeah, the Yiga thing kinda sucks TBH.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline phaedrusxy

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Re: Videogame Discussion III - Snake Eater
« Reply #507: April 18, 2017, 06:30:01 PM »
So... my wife and kids are gone for the summer, and I am finally going to play Planescape: Torment after delaying for literally years... but low and behold, I couldn't find my installation disc (that has also been lying around for years...). So I started looking around online and saw that there is an enhanced edition that just came out on Steam! Has anyone played this? Is it worth 20 bucks? :P

Edit: Yeah... like I have the patience to wait for your opinions... Of course I just bought the damned thing!
« Last Edit: April 18, 2017, 06:38:55 PM by phaedrusxy »
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Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #508: April 18, 2017, 07:58:42 PM »
Edit: Yeah... like I have the patience to wait for your opinions... Of course I just bought the damned thing!
lol.

I don't recall the story too much, pretty sure I've never beaten it either, but it was pretty good. Looking over the enhanced features it's pretty nice. It's been ages since I played through. Pro tip, I think it uses the same character generator the rest of the series used so you need to look up the Ability Score charts to 2nd. I think Dex 7~14 provides the same bonus and it's impossible to gain more than 2hp/lvl from Con unless you're a Fighter, use the reroll/save and try to generate the highest amount of points possible then allocate them into you what you need.
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Offline brujon

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Re: Videogame Discussion III - Snake Eater
« Reply #509: April 18, 2017, 08:16:41 PM »
Planescape: Torment is one of the best RPG's of all time. Don't know about the enhanced edition, what features it has and whatnot... But i can get behind anyone buying Torment anyday.

I played it several years ago and it REALLY got me into the Planescape setting. I was actually thinking about making a campaign setting and was pretty underway when i played Planescape and it was so close to what i was thinking for my own setting that i just kind of dropped it.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline phaedrusxy

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Re: Videogame Discussion III - Snake Eater
« Reply #510: April 19, 2017, 12:02:50 AM »
Edit: Yeah... like I have the patience to wait for your opinions... Of course I just bought the damned thing!
lol.

I don't recall the story too much, pretty sure I've never beaten it either, but it was pretty good. Looking over the enhanced features it's pretty nice. It's been ages since I played through. Pro tip, I think it uses the same character generator the rest of the series used so you need to look up the Ability Score charts to 2nd. I think Dex 7~14 provides the same bonus and it's impossible to gain more than 2hp/lvl from Con unless you're a Fighter, use the reroll/save and try to generate the highest amount of points possible then allocate them into you what you need.
They added a few things to what the different stats do in Torment, it seems. The mental ability scores unlock different dialog options, and Constitution increases your regeneration rate. I opted to go for high mental stats so that I could get the most out of the story (since it is very much based on the story). It will probably make the combat a bit slower/tougher, but I think it's worth it. Having a blast so far! :D
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Offline linklord231

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Re: Videogame Discussion III - Snake Eater
« Reply #511: April 19, 2017, 12:22:50 AM »
I remember being kind of annoyed at that game when I tried to build a mage, and the game decided "nope, you're a Fighter for the first couple levels.  Deal with it."

Otherwise, don't remember much about it.
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Offline oslecamo

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Re: Videogame Discussion III - Snake Eater
« Reply #512: April 19, 2017, 01:01:16 AM »
I recently finally managed to get my hands on a copy of Fire Emblem Fates (Conquest), and I must say, although the story is corny as hell even by Fire Emblem standards (you are a royal prince(ss) with a mysterious past plus two sets of brothers/sisters all idolozing you, also you have super draconic blood and a battle maid/buttler and a dragon maid and the mandatory unique sword of destiny, and that's just the intro!), the mechanics are really good.

In particular, the enemy AI will no longer suicidically charge against your units that they have zero chance of hurting. That means sometimes it pays off not to stack every defensive bonus you can, because the enemy will just circle around to get in range of your squishy units if they 0% chance of hurting your tank. Whereas if you hold back enough that your tank unit can actually be scratched, then the enemy will gladly throw themselves at them.

Plus the enemy can benefit from support attacks and defense too! Always felt cheesy using those in Awakening when the enemy mooks couldn't use it at all. And weapons with infinite durability in return for tactical penalties so you don't want to always use the best available. A good chunk of them is Weapon Weight coming back in the form of speed penalties for stronger weapons, except they affect everybody equally.

Offline trappedslider

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Re: Videogame Discussion III - Snake Eater
« Reply #513: April 19, 2017, 10:05:57 AM »
https://gamerant.com/super-nintendo-mini-2017-release-905/ Nintendo is expected to release SNES Classic Edition before the end of 2017, according to sources familiar with the company’s plans.

Would depend on which games get bundled with it.....

Offline oslecamo

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Re: Videogame Discussion III - Snake Eater
« Reply #514: April 20, 2017, 06:39:11 PM »
Good Old Games has Saint Row's 2 free for the next 36 hours or so.

Blizzard is offering original Starcraft free too as promotion for Starcraft HD.

Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #515: April 23, 2017, 01:59:21 AM »
I've almost beaten BotW. Cleared my 120th shrine today, you almost have enough to max out things but I choose three full stamina wheels with 27 hearts. Now a single temp heart ingredient is all I need to hit heart cap which is nice since you get full recovery out of it.

Cleared all four dungeons too and mostly just been working on obtaining missing armor and getting it upgraded enough for set bonuses. Weapons are not a problem now, I can mow through a Scout for some quick Guardian Gear and I'm proficient enough with Lynel hunting I almost exclusively carry their bows & shields, and heck I barely use shields since parry timing sucks.

And the game is no where near as good as OoT, or even LbW. Through it's better than Triforce Heroes, at least until Nintendo kicks it in the shins telling it to make more money in a HD remake on the Switch or something. Really the complaints remain the same, the world is too murderous, the map has too many empty spaces, the shrines are to forgetfully repetitive, not enough creature types, weapon durability is annoying, blood moon glitches are terrible, poor coding on cooldowns, forced dragon farming (you need x15 of each dragon assuming no missed shots) sucks, star fragments aren't rare just tedious due to the amount of loading screens you have to deal with, Nintendo is blatantly lying about nerf patches, it turns out you cannot sequence break the game*, etc. There is just so many things.
*Invisible walls prevent you can flying into death mountain even if you find a way to glide over, the bird is animation-only so you can't rocket your self up to it and land, the Camel's feet are explosive-proof until you progress the quest chain enough, Link is coded to randomly kill him self if you get down from the starting area without the paraglider, and so on.

A few things they really need to fix is the introduction of about sixteen new enemy types. Like undead at night can be expanded on with Poes, Gibdos and Redead. Dondongos, Tektites, Moldorms, and Helmasaurs can be added to mountains. Gargoyles, Knights, Darknuts, and some motherfucking Ironknuckles for Hyrule castle and other ruinous areas. And a modified Wallmaster would be cool, but no more borked start-over dungeons. And there is more than enough iconics to fill out the last four through I'm sure Like-Likes would piss some people off and Leevers in Gurado Desert would be infuriating. They could make boomerangs useful, and then add Goriyas so we don't have to farm lizards, and offer an unbreakable one as a dungeon reward too. Actually, all dungeon reward items should be unbreakable instead of this diamond to repair crap, it's harder to repair them than it is to farm vastly superior weapons in multitudes making them totally worthless in the long run. BotW also needs more "fun" in it, like attacking Stasis-locked objects should break weapons and penalize players for playing around.

Kind of a huge one, for years Link gets to explore multiple worlds. LoZ's master quest, LttP's dark world, LA's glitch dungeon (probably doesn't count), OoC's past/present, Age's past/present/future, Season's spring/summer/fall/winter, TP's twilight, LbW's Lorule, TF's DLC area, even WW technically got in on things with Hyrule Castle. Heck, you can just add a filter to the existing map along with the new bad guys, it's not a big thing to create and it'd do wonders for making things feel more Zeldaish. And buried in this new world could be a Hookshot which would be frigging awesome. And speaking of Zelda items, Roc's feather for increased jumping height, Bombchus for the lulz, Scales or Iron Boots or just make the Zora boots useful and allow diving, and a shovel feels like it's missing more than anything else.

I think adding a magic bar and some spells would also be nice, I feel like those have been missing from these "more realistic games" even through you still get enchanted gear and face magical enemies anyway. You can even cycle it into the shrine system (and add another 30 better designed shrines).

tl;dr: BotW is a beta version of a "Zelda" game.
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Offline oslecamo

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Re: Videogame Discussion III - Snake Eater
« Reply #516: April 23, 2017, 04:38:56 AM »
Zelda BoTW was in development for years, being delayed countless times. Are you really saying you wanted to wait another 5 years with no main console zelda just to add even more enemies/abilities/items?

3D HD graphics don't just grow on trees, in particular when you need to fit them with a wide range of animations that Zelda BoTW's gameplay demands.

In another 5 years hopefully there will be a new HD Zelda, and then Nintendo's animators will have more experience and more assets to use.







Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #517: April 23, 2017, 01:13:45 PM »
3D HD graphics don't just grow on trees, in particular when you need to fit them with a wide range of animations that Zelda BoTW's gameplay demands.
*Watches a Moblin "kick"*

Oh I believe you when you say Nintendo is new to this 3D HD stuff.
Except using cell-shaded creatures means you don't actually have to use HD textures.
And Skyrim customization shows up weapon & armor models with actual HD textures do in fact grow on trees by unpaid designers hoping for a donation or two.

But I mean, Nintendo is new to this.

Edit - Completing my exploration of Hyrule Castle (rather than a quick shrine run for completion) and I snagged a Durability Up Hyrule Shield. That's pretty nice. It's also been the most dungeon-like dungeon in BotW too. Actual secret passages, combat, mini-bosses for items, etc. Not chest in plain sight please repeat puzzle solution twice for access kthxbi.
« Last Edit: April 23, 2017, 05:44:50 PM by SorO_Lost »
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Re: Videogame Discussion III - Snake Eater
« Reply #518: April 24, 2017, 01:36:17 AM »
3D HD graphics don't just grow on trees, in particular when you need to fit them with a wide range of animations that Zelda BoTW's gameplay demands.
*Watches a Moblin "kick"*

Oh I believe you when you say Nintendo is new to this 3D HD stuff.
Except using cell-shaded creatures means you don't actually have to use HD textures.
And Skyrim customization shows up weapon & armor models with actual HD textures do in fact grow on trees by unpaid designers hoping for a donation or two.

But I mean, Nintendo is new to this.

You do remember what happened the last time a game company tried to officially monetize said "free" HD graphics, right? Literally one of the most disliked videogame decisions over the last years, Steam's own reputation dropping like a rock, and the whole thing axed in a matter of weeks.

There's just too many worms in that can to safely open. In particular when you''re launching a new console.
« Last Edit: April 24, 2017, 01:38:29 AM by oslecamo »

Offline SorO_Lost

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Re: Videogame Discussion III - Snake Eater
« Reply #519: April 24, 2017, 01:50:17 AM »
That's not at all what I meant.

You said the models would be hard to make, I used Skyrim's massive amounts of custom-created armor & weapons to point out that it really isn't. And Skyrim's mod actually use HD textures, all the way up to 2K these days, with no blur or cell filter to soften edges and handle pallet swaps unlike BotW. Which probably natively built in 720p and simply resized to 1080p when console-ran.
What would happen if you were to climb to what you think my ego is and jump to what your post says your IQ is?
Neutrality is harder than you think.