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Messages - SneeR

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1
The Playground / Re: Drunk Whoo!
« on: May 12, 2013, 09:04:08 PM »
I bought a six-pack of alcoholic cider at the behest of a friend, and now I am drrrinking iit all becauseee it is gross and  wwant to rid of it. Six ciideeerrs and a few shots of scotch and rum later...
WHOOOOOOOOOOOOOOOOO  :p

 I am also typing poorly not because of inebriation, but because of the fact that I spilled ale on my laptop keyboard a few days ago, and now none of the vowels work properrly. :-\

What madness is this? What pitiful form have I come to inhabiit? i can scarcely control my haallowed corpse which now I inhabit.

2
Off Topic Fun / Re: Marvel genderbender
« on: May 09, 2013, 05:54:06 PM »
Of course we must mention Deadpool. His team of alternate Deadpool includes a female him, a dog him, and a severed head...

3
I love it, personally. It only makes sense. Completely retarded for a fellow to be using a 50-foot spiked chain to only hit fellas 10 feet away. Seems almost impossible with things like great swords!

4
Off Topic Fun / Re: Booze Suggestions?
« on: May 03, 2013, 10:35:08 PM »
So, being the uncreative fuck I am, I tried a bunch of booze straight.
Mead is delicious. Amber ale is even more so. Lager is fantastic. Vodka and Scotch are dreadful. Rum is slightly more tolerable, and straight Jagermeister just barely more so than that. Long Island Iced Tea is pretty tasty, but a bit too strong....

I'm going to systematically try every single thing you guys posted on this thread once I can think straight enough long enough to follow the instructions...  :tongue

5
Off Topic Fun / Booze Suggestions?
« on: May 01, 2013, 03:56:09 AM »
I turn 21 on Thursday, and that means that I may now legally ingest certain mind-altering liquid toxins in America!
BOOZE!  :cheers

However, I have steered clear of alcohol for my entire life. Rather than go out and get shit-faced trying everything at once, I want to strategically choose my first few drinks. For this, I need suggestions both general and specific!

I have tried several kinds of cheap beers, wines, vodka, and champagne. I am interested in trying mead and ale (since my characters have been drinking it for years, I might as well try it...).

What is your favorite kind of drink? I'm not looking for complicated mixed drinks, mostly suggestions of preferences of simple ones.

Eh?

6
Off Topic Fun / Re: Fitness and Weight Loss Ahoy!
« on: April 29, 2013, 02:30:21 PM »
Rock on, man!

7
Off Topic Fun / Re: Fitness and Weight Loss Ahoy!
« on: April 13, 2013, 04:41:09 PM »
Okay, so I am going to be starting Insanity soon. I have taken a bunch of metrics down to track my project. In addition, I am going to applying the tenets of the Hundred Pushup Challenge to a variety of light muscle-building exercises. Hopefully, these things together will tone me and help me lose the remainder of the fat on my body. After that, I'll begin bulking up my muscular strength.

(click to show/hide)

EDIT:
I just figured I would throw out my goals, too. I want to have 8-10% body fat. I'll be taking pictures and metrics every two weeks for the next six weeks minimum.

8
Off Topic Fun / Re: Things that make you LoL! (part 2)
« on: April 12, 2013, 07:10:25 PM »
"SneeR" gets Sniper Spider. I am wildly tempted to change my profile pic for a few days to depict this change of hats.

9
Homebrew and House Rules (DnD) / Re: Rules for a low-magic campaign
« on: April 10, 2013, 01:45:28 PM »
Why twice the daily spell slots? I understand that they are used for rituals, but how does that miz with feats like versatile spellcaster? Since everyone is spontaneous, that seems like the #1 feat to get to maximaze 6th level spells!

10
When Inspiration Strikes / Re: Thirst, Despair Sword
« on: April 04, 2013, 11:41:28 AM »
I altered it slightly, removing any ability damage it otherwise inflicted. Negative levels are more fitting and more dangerous! I also made it so Thirst devours the souls used for weapon properties, not just stores them.

11
I must also draw a thick line between grittiness and realism.
As a DM, I like to apply realistic consequences in the mix from fantastic events, such as famine or economic hardship as the result of frequent demon raids and subsequent drop in trade to the area. These realistic consequences tend to make things gritty.

"Realism" in the sense of trying to limit characters to IRL physics and logic is retarded. I like, though, the idea that IRL logic can apply to the ramifications of actions. Flood the economy with gold? It's worthless! Throw produce fire spells in the fields? Starvation galor!
Encouraging players to use long-term thought really makes for interesting games.

Oftentimes my games are very political in nature. I have a rule, though, that I call the "God of War Rule": Take every opportunity to let the players feel awesome; if they want to do something outside the rules, say you will check its legality later, and let it work the first time. We play to escape reality, so let it show!
However, letting the players dance wantonly through the streets will have ramifications: these may be gritty, but they are "realistically foreseeable" in that using an ounce of foresight should dissuade certain actions.

12
Award still goes to Harlan Ovidian, 50-year-old human cloistered cleric of the hippy goddess Ehlonna. I played up every stereotype that description brings to mind, and it all worked thanks to his impressive CHA score (DMM-persist build). He slept with women of every race, swung about his dangly bit in slippers, a robe, and a bobcat-skin banana hammock a nymph ex-girlfriend made for him, and told meandering anecdotes that barely pertained to the situation at hand. Every time I spoke in character with Harlan, I used this cracking, high-pitched old man voice. He had ranks in Profession (masseur) and Perform (song), and used them liberally with NPCs of all types, oftentimes gaining the upper hand in social situation because he was so approachable.

He tended to ingest random substances, and would challenge dwarves to drinking matches. Once when he was young, he was mugged in a remote tobacco field and left for dead, naked and alone. He survived for two weeks on tobacco and field mice.

Also, being a cloistered cleric, he had Knowledge Devotion and high ranks in most Knowledge skills. He claimed most of his info comes from Playboy articles, which he read for the pictures.

14
When Inspiration Strikes / Thirst, Despair Sword
« on: March 25, 2013, 03:05:26 PM »
This wickedly curved blade is composed of grey-black metal pitted with rust. Seemingly random spines and serration betray its sinister nature.

Thirst is  a unique weapon. It weighs 10 pounds and is a mix of adamant, iron, and mithral; it was forged in a kiln lit with burning demons' bones and quenched in the blood of innocents. It bears the properties of a +1 vicious adamant weapon with the [Evil] subtype.

When Thirst is first grasped, it burrows into the bones of the arm, becoming almost permanently attached and causing 1d4 CON damage immediately. By focusing on the weapon as a swift action, the wielder can cause it to take the functional form of any Small, Medium, or Large piercing or slashing melee weapon, though the weapon appears designed with clearly cruel intent. The weapon can also be made to take the form and function of mundane tools or up to twenty feet of cable and a grappling hook. Thirst does not need to impede use of its host arm because it can take the form of a gauntlet.

Thirst is living metal, hungry and clever. It can reform if sundered with the standard action of its wielder. When Thirst is used to kill a creature, it devours that creature's soul, forever denying it an afterlife. (Animals, Constructs, Oozes, mindless creatures, and creatures with an INT under 3 do not have souls that Thirst is interested in devouring). Once a soul is devoured, Thirst can adopt fiendish properties by tearing the soul into it components, hit dice. For every 5 HD Thirst permanently consumes (obliterating them forever), it may gain an additional weapon property with an equivalent +1 value as a standard action. The wielder may focus on Thirst as a standard action and change the weapon properties by consuming more devoured souls, able to chose weapon properties with higher than +1 values if enough HD have been devoured. Thirst is limited by the power of its wielder, and may have no more weapon properties than +1 per 2 HD of its host (though there is no limit on the number of souls it may devour and retain).

(click to show/hide)

Every hour, Thirst permanently consumes 2 HD of its devoured souls, making them unusable for weapon properties. As soon as Thirst consumes every soul it has devoured, its wielder gains a negative level until more souls are devoured. If an hour passes and Thirst does not have at least 2 HD of devoured souls to consume, the wielder gains another negative level. The wielder may force Thirst to consume devoured souls immediately recover lost parts of himself, losing one negative level for every 5 HD of devoured souls it consumes. Alternatively, the host may cause Thirst to consume 1 HD to heal him 1d6 hp. When the host forces Thirst to consume devoured souls, Thirst gains no sustenance, and must still consume 2 HD of souls every hour to feed its hunger.

Thirst is cruel, and its bloodlust taints the mind of its wielder. The host must make a Will Save (DC 1/2 host's HD + 5) each time he tries to use nonlethal damage (even with weapons besides Thirst). Additionally, the host must make a Will Save (DC 1/2 host's HD + 10) whenever it becomes clear that Thirst could be used to kill an opponent and devour its soul in order to stop himself from doing this. If Thirst goes twenty-four hours without devouring any souls, the wielder must make a Will Save (DC 1/2 host's HD + 10) or immediately seek out the fastest and easiest way possible to devour a soul--usually achieved by preying upon weak innocents in residential areas.

When Thirst's host dies, as it always does, Thirst wrenches its iron tendrils free and lays there in the form of a falchion attached to bloody roots.

15
Min/Max 3.x / Re: How did you lose your CO virginity?
« on: March 21, 2013, 10:25:21 PM »
Perspective does a lot.
I have a friend who started playing Magic seriously when he was very young and learned about D&D from adults who had set out to make uber wizards. He helplessly minmaxes the heck out of characters, often to the dismay of lesser-optimized party members.

I DMed with my friends when I was 12 with the expectation of telling a cool story, and in the stories, the fighter is always as useful as the wizard! I assumed the limited resources per day balanced out the absurd collection of spells. The fact that the Special Abilities chart for casters is virtually empty in Core helped in that fallacious assumption.

It actually took me moths of DMing to seriously sit down and read the 3 Core books cover to cover because the mechanics didn't really matter, as long as everyone had fun (viciously referred to as "magical tea party" here in a derogatory way). Once i started memorizing obscure mechanics, it made me honestly wonder how a fighter could actually take on a high-level monster and survive. However, my friend who introduced me to the game assured me that characters die at high levels all the time, so I shrugged off my suspicions.

My EUREKA moment came when I decided to make a non-magical variant of the ranger. I started comparing the ranger class with the fihter class and the druid class on a level-by-level basis. I came to the realization that druids have way too many abilities, and that fighters are virtually barren. I looked online and found BG, where I immediately started asking how to make a homebrew class. I thought maybe I was doing something wrong: why couldn't I seem to make a nonmagical ranger that was as good as a druid in a balanced system?

Then I found one of JaronK's Tier threads and read all 50 pages in two sittings, reading every argument against them and JaronK's rebuttal.

WHAT HAS BEEN SEEN CANNOT BE UNSEEN.
 :twitch  :o

I'm still not a very good optimizer because I would rather have a cool ability than a good one. I am a Timmy-Vorthos mix, if we are talking Magic stereotypes.

16
Off Topic Fun / What's your opinion on Mind Control?
« on: March 10, 2013, 05:29:06 PM »
I am writing a novel, but I am coming across a conundrum in the process. I have invented two equally good methods of mind control, but I have only one psychic character who only needs one form of it. This character is short-sighted, foul-tempered, impulsive, childish, and selfish, but not overtly evil. She is mostly amnesiatic about her apparently very long lifespan, and sometimes she recalls a thread of memory that alters her personality or lets her use new powers. So, she's kind of crazy, too.

#1) She induces powerful short-term compulsions:
Essentially, she bestows upon her target an intense desire to do what she has commanded, with the duration of that compulsion based upon how hard she concentrates when she uses the power. The compulsion is not unlike the needs brought on by addiction withdrawal or OCD.

#2) She causes the target to regard a statement as undisputed truth for a while:
This one has more cruelty potential, and is more entertaining to write. For instance, she could say, "I don't need to pay for this bill," "I don't look suspicious," or "You are on fire."
The target's mind is forced to reconcile the new truth as best it can, with it overriding previous notions after a short battle of wills. This may include psychosomatic manifestations of unreal conditions. It's duration is proportional to her concentration and willpower at the time of the statement.
Basically, Jedi Mind Trick on steroids.

So, which do you like better? I was going to just use both, but I'm not sure that's the best idea; it might make her too powerful. What are your thoughts on that? Should I make it so she has one power, then a memory gives her the other? Is one too cliche or overpowered? I welcome any opinions!

17
Off Topic Fun / Re: Things that make you LoL! (part 2)
« on: March 07, 2013, 04:58:20 PM »
Why not tell him why his fix is bad so he can improve? This will help him become a valuable member of the community.

In another thread, he was extremely adamant that this is what a fighter should be.

And I quote:

Quote
You want to make a Fighter viable? How about a guy who deals D10+20 damage before strength, before magic weapon abilities, and deals four attacks per round! Screw you, Wizard! A Fighter like that will kill your whole damn school before you can say "I Wish this was still 3.0!"
Just reading that made me want to say, "Oh, honey... I'm so sorry."

18
Off Topic Fun / Re: Tips for the First Date?
« on: March 07, 2013, 01:58:26 PM »
I'm actually not concerned with impressing her. I dress very nicely and am naturally a gentleman with humor. If she is impressed by my natural state, I'll know we are a good match.

I am more worried about the inverse: I don't want to creep her out! All of my relationships so far have basically gone from Date#1-->Move in Together. It's hard to know when I am being too much without saying, "Am I being a bit much?" I don't want to come off as a creeper by crowding her, but I don't want to seem distant by never contacting her, either!

19
Off Topic Fun / Re: Things that make you LoL! (part 2)
« on: March 07, 2013, 01:27:55 PM »
Ladies and gentlemen, I give you the "best" fighter fix.  The feats had me laughing so hard I was crying.  Partly because the guy is serious.
I like some of the feats' ideas, but I think most of them are so weak that they should just be given to every character for free...

20
Off Topic Fun / Re: Tips for the First Date?
« on: March 07, 2013, 12:21:33 AM »
It turns out she just has phone anxiety. She responded to my text message.
Second date on Friday! Wahoo!

Now let's hope I don't mess everything up!  :lol

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