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Messages - Halinn

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1
The Playground / Re: Letter swap game v3
« on: April 23, 2013, 01:19:08 PM »
eagles (as in the golf score)

d -> s

2
You Break it You Buy it / Re: Nature's Army
« on: April 20, 2013, 05:21:23 PM »
Downside? 10 min casting time
upside? A crap-ton of minions

edit: Imbued Summoning works really well w this
Shadowcraft. Even the lowly Shadow Conjuration would do it.

3
How can you guys have missed the first sentence in Spells description for wizard?

Quote from: PHB pg. 56
A wizard casts arcane spells (the same type of spells available to sorcerers and bards), which are drawn from the sorcerer/wizard spell list (page 192).

It tells you right there which spells a wizard can cast.
But... that sentence doesn't let me interpret the rules loosely enough to abuse them!

4
Min/Max 3.x / Re: Fun with Duskblade and Whirling Blade
« on: April 17, 2013, 12:36:31 PM »
Now, we just need to get 1d2 Crusader onto the gestalt build, so we can (theoretically) make an infinite number of attacks that deal an infinite amount of damage...
That won't be more damage than just doing either. Infinity^2 = infinity.

5
So far, I'm very much inconvinced that they'll manage to fix things, but cautiously optimistic that they might close the gap between casters and noncasters, at least somewhat. Quite afraid that they'll end up going in the other direction as well, with points like giving more stuff to clerics, making wizards not run out of spells and buffing familiars.

6
It's in the lack of something stating you can't. The requirements for adding it is expending focus and spending the extra power points, and unlike metamagic, there's no general rule that disallows using the same one.
General rules for metamagic feats
General rules for metapsionic feats - note the lack of a 'multiple metapsionic feats on a power' section.

7
General DnD Discussion / Re: My New Idea: Courtroom Reviews
« on: April 13, 2013, 04:10:42 AM »
I think my problem is more that they don't seem to address the actual issues for rebalancing the classes. I could of course be wrong, but it seems that they're avoiding looking directly at spells.

8
The Playground / Re: Letter swap game v3
« on: April 12, 2013, 05:41:10 PM »
spank

l->s

9
The requirements for using Crane Wing are way, way higher. One hand free (no two-handed weapons or shields), have to fight defensively (more difficult to hit, made worse by the fact that you're likely a monk), can't be flat-footed (which you are in the first round of combat before you act), and it's melee only (won't defend against, say, Enervation or an archer).

10
Min/Max 3.x / Re: Industrial Magic - Fabricate
« on: April 11, 2013, 04:15:47 PM »
In Faerūn, arcane magic is also kinda divine (powered by the Weave, which is dependent on Mystra)

11
Ask A Question / Re: Question Regarding "Resting"
« on: April 11, 2013, 09:59:14 AM »
The PF version of the Ring of Sustenance is also quite handy for spellcasters. Something I just noticed about it is that it clarifies the intent of resting to regain spells is that it can only be done once a day, regardless of how many times you get your 8 hours.

12
Min/Max 3.x / Re: Industrial Magic - Fabricate
« on: April 09, 2013, 02:12:18 PM »
I'd go with spell traps of Heat Metal and Chill Metal for a steam engine. I think it'd require less space than wall of fire. With a decanter of endless water, you won't even need chill metal for water recapture.

13
General DnD Discussion / Re: My New Idea: Courtroom Reviews
« on: April 09, 2013, 02:01:58 PM »
Sorry for the confusion.

It's officially acquitted.

I just realized that I'm not using the term 'acquitted' as it's used in a proper legal sense.  Oh well...

Perhaps an alternate title, such as "neutral," "mixed," or "not proven?"
Personally, I like "not guilty", because I find that it implies "not necessarily innocent" as well.

14
Ask A Question / Re: Question Regarding "Resting"
« on: April 09, 2013, 01:57:19 PM »
Consider also interrupting their sleep. Doesn't have to be much, just enough to wake the wizard, maybe have him spend a few spells, and that adds another hour of sleep needed. And then remind him of this oft forgotten rule (this is replicated for spontaneous casters and divine casters as well):
Quote from: Pathfinder Core Rulebook, p. 218
Recent Casting Limit/Rest Interruptions: If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.

15
Min/Max 3.x / Re: Splitting the Core and Non-Core "Big" Spell lists
« on: April 06, 2013, 03:24:54 PM »
Wizards lose access to teleport and most actual divining divination spells, including Truesight and See invis.
Not to mention the quite essential spell Read Magic.

16
Ask A Question / Re: Costless Ressurections?
« on: April 06, 2013, 03:23:35 PM »
You could do a one-time expense of a spell trap. Otherwise, if you're not locked into a build atm, there are some classes that can change a spell you have to an SLA.

17
Min/Max 3.x / Re: Cleric Build for an undead campaign?
« on: April 04, 2013, 04:41:53 AM »
Pure cleric levels aren't that good., so I suggest levels 4-6 be Church Inquisitor, if you can manage the flavor requirement. An extra domain, detect evil at-will and the immunity to charm are all good abilities, and automatically getting to save against illusions is nice to have. After RSoP, you can also continue it for more nice immunities (though some other prestige might be better at that point. It's an option)
Per Complete Champion, the inquisition domain can trade for Knowledge Devotion, if you don't care for the +4 bonus to dispel checks.

18
The Playground / Re: Letter swap game v3
« on: April 04, 2013, 04:33:53 AM »
biased

+a

19
Mathematicians are wizards, but programmers are sorcerers. That shit is magic, but they don't even know how it works.

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