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Messages - veekie

Pages: [1] 2 3 4 5 6 ... 178
1
[FATE]/golden entelechia / Re: Day One - Compass Rose
« on: May 23, 2013, 10:30:05 PM »
"Oh thanks Mister!" Lancer grabs the takoyaki, barely remembers to nod in thanks then rockets off with food in hand, back to Laoise, already eating along the way.

2
[FATE]/golden entelechia / Re: Day One - Compass Rose
« on: May 23, 2013, 03:41:56 PM »
Lancer grimaces, then runs over to the food vendor at a leisurely pace, "Hey Mister! Have you seen a cowboy around here?"

3
[FATE]/golden entelechia / Re: Day One - Compass Rose
« on: May 23, 2013, 02:55:20 PM »
Lancer, having materialized, clung close to Laoise, almost seeming to be some kind of lost little sister, except his eyes seem more likely seek out and beat up somebody, even as he mumbles under his breath. "Perhaps a grave marker of the summoning catalyst. But that would be of sentimental value alone, Akasha is a better remembrance than any grave."

"Disturbing it would be ill advised at this point in the War. Maybe if it was blown up in a fight instead"

4
Yep, spellcasters generally use consumables not for burst power, but for solving whatever it is that they don't have covered at the moment. They've got more burst power than they have actions to use those in. It's mundanes, those guys who have to spend the bulk of their funds purchasing expensive permanent items, and then consumables to do certain things at all.

5
General DnD Discussion / Re: Sessions via Skype or Google Hangout
« on: May 20, 2013, 12:33:05 PM »
Thirding Maptool, it's extremely good for your purposes, especially if you preload it with whatever content you want to use. Might have some teething problems until it manages to synchronize your additional graphics assets with your players though.

6
[FATE]/golden entelechia / Re: Day One - Compass Rose
« on: May 20, 2013, 10:02:02 AM »
Lancer extends his senses out, feeling the flows of energy intrinsic in the land, something is rather screwy with the geomancy of this area....

Lore (4d3-8+3=3) for aspect setting, then pass aspect to Laoise.

7
General DnD Discussion / Re: Subjective morality in Red Box?
« on: May 19, 2013, 10:32:20 PM »
Well, it sort of derived from the war-game teams, you naturally got effects that only worked on enemy factions so you can blast an area without friendly fire.

8
Hmm, more effective no doubt, but also slower to implement...you can't just eyeball up a penalty on the fly.

9
DnD 3.5 and Pathfinder / Re: JaronK's Tier list for classes.
« on: May 18, 2013, 11:07:29 PM »
The ranking isn't based on that, it's more focused on how well a given character can solve game situations. The wilder can trivialize a smaller set of situations than the psion due to a smaller set of powers known, as both already have enough 'oomph' to win through in terms of power.

11
DnD 3.5 and Pathfinder / MOVED: Optimizing a Housecat?
« on: May 17, 2013, 07:07:33 AM »

12
Off Topic Fun / Re: Things that make you LoL! (part 2)
« on: May 16, 2013, 10:01:04 AM »

13
Heh, that is pretty cool.

Something to show the "it's too anime" crowd.

With a "well, so was 1e, but you don't see me complaining!"

They'll probably say something like" it's just the artwork that changed.  4th Edition changed the feel of the game."  Or "of course they'd put Japanese stuff in a Japanese translation!"

14
Off Topic Fun / Re: Quantum Computer Breakthrough ! or ?
« on: May 16, 2013, 05:01:04 AM »
It's a breakthrough to prove it works at all, once that's done it's either scaling up for use in predictive modeling, or reducing the energy/infrastructure requirements so it can make it into home users. Both are refinements of the application, which would be the next step.

15
Off Topic Fun / Re: Quantum Computer Breakthrough ! or ?
« on: May 15, 2013, 04:00:44 PM »
The particular gimmick is that modern processors are already reaching the limits of their useful speed with regards to the operations they are good at, so much so that I/O(device or memory) is going to be a bigger choke point than raw speed of operation, as well multitasking to do more on a given unit. 

Quantum computing works around the major difficulties of cryptography, modeling and massively parallel problem solving, which are the main things which require more processing power than present chips can supply effectively. And quantum computing is way better at those.

As far as the home user is concerned, it would affect file compression, media playback(both by fitting more data into less space without taking more time to interpret), security(either quantum computers break traditional encryption by being able to backsolve for what would normally be insoluble due to complexity, and/or quantum cryptography makes it impossible to intercept information) and graphics(your games can now be hyper-realistic, as the operations necessary to render sunlight scattering through clouds of dust and semi opaque substances can do things the proper way rather than using shortcuts that trade detail for finishing the calculation in decent timespans)

17
DnD 3.5 and Pathfinder / Re: Advice for aquatic campaign?
« on: May 15, 2013, 02:34:37 AM »
Water also limits visibility dramatically in it's own right. You don't need cover to hide yourself when even a light source might be clearly visible out to 30-60ft at best, nevermind the visual distortion caused by currents and detritus. Of course, you can be heard much further away, but that doesn't do much for pinpointing.

18
Off Topic Fun / Re: Quantum Computer Breakthrough ! or ?
« on: May 14, 2013, 09:46:48 PM »
Ya, we've been quick to adopt revolutionary technological advances in the past.

On that note, do we have a jackass like Edison around this time around, or is it just general patent trolls to deal with?
We do, the bigger corporations in the various industries can and do snipe patents out from under inventors, sometimes by simply replicating the work and mass producing it for cheaper than the original developer can manage, sometimes simply buying up the work and then sitting on it so it can't compete with their own stuff.

19
General DnD Discussion / Re: D&D 5e: For real this time?
« on: May 13, 2013, 06:55:56 PM »
The 2E treasure was probably a lot more varied though. 3E loot is pretty functionally oriented. Earlier editions took more of a whimsical approach.

20
You just explained the entire reason that they don't see more use. The fear of the replacement cost. Eliminate that and you're fine.

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