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Topics - InnaBinder

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1
Ask A Question / Power Attack, Combat Expertise, and. . . ?
« on: March 24, 2013, 05:17:28 AM »
Are there any other official feats that allow you to subtract from your To-Hit modifier in order to add to another modifier?  I'm aware Kingdoms of Kalamar has a sort of "reverse Power Attack" feat to trade damage for accuracy, but I'm specifically looking for abilities that trade out To-Hit modifiers.

This is for purposes of a feat for a shield-specialist.

2
Min/Max 3.x / Which One Spell (Spirit Shaman): PbP
« on: March 04, 2013, 07:30:13 PM »
I've never rolled up a Spirit Shaman before, but Kuro's game beckoned and the concept of a Spirit Shaman/SotMI/WitW was compelling.  We're starting at 7th level, which means - because WitW drops a caster level at 1st - I have ONE 3rd level spell to tide me over until next level.  As you know, "until next level" in a PbP game can be a very long wait indeed, potentially.  Which spell would you recommend?

Feats are: Skill Focus (Conjuration), Augment Summoning, Spontaneous Summoner, Heat Endurance, Ashbound, and Improved Heat Endurance.  I took Reckless and Noncombatant to go with an 8 STR, so if you're recommending a spell reliant on melee or touch, I'd appreciate keeping those factors in mind.

3
Ask A Question / Treewalk (Dragon Magic)
« on: March 03, 2013, 11:56:08 AM »
What feats, if any, can improve upon a Forestlord Elf's Treewalk ability?

4
Ask A Question / Haboob (Sandstorm) + Solid Fog
« on: February 17, 2013, 07:29:08 AM »
Question no longer relevant.  Please delete.

5
DnD 3.5 and Pathfinder / What if Leadership were a Fighter-only feat?
« on: December 21, 2012, 07:27:07 AM »
I'm sure this has been thought of and discussed before, but a quick Google check didn't bring up relevant results.  It seems like it might add a bit more luster to the Fighter's portfolio.

6
Gaming Advice / Dealing with Reinterpreted Backstories
« on: December 19, 2012, 01:55:11 PM »
Have you ever had a GM take elements of the backstory for your character and change them as the basis of a plot arc?  Has a GM asked you to rewrite - or simply ignored - parts of a replacement character's background that didn't 'fit' with the general arc of the campaign?  How did you handle it?  If you were the GM (and it was brought to your attention), what explanation did you give, and did anything change?

Examples I've seen include:
  • Character envisioned as an only child spontaneously gains long-lost siblings.
  • Cosmetic changes to one or more background character, such as making the character's old fencing master into a Half-Elf, when she was written as a Maenad.
  • Timeline alterations: The important event that caused the character to find his mentor in the first place was a botched hit on the mentor and his apprentice (your character), who wasn't apprenticed yet.

7
DnD 3.5 and Pathfinder / Appropriate Adventures for 10th Level Gestalt
« on: December 03, 2012, 08:06:19 AM »
The concept is a "Thieves' World" game, wherein one side of the gestalt is free-for-all, while the other has to account for any LA and have gained Trapfinding by 10th level; akalsaris had a decent little resource on how to do that over at the old boards.  Evil characters and non-WotC materials are disallowed.

So, the question is: What does the hivemind consider appropriate challenges for a group of 5 such 10th level PCs?  Standard "get phat loot" runs for a thieves' world campaign are both trite and trivial at this level, to my senses.  If it helps, consider the group as Warlock//Spellthief, Psion (Egoist)//Factotum, Warblade/Bloodclaw Master//Barbarian w/ Trapfinding ACF, Duskblade/Chameleon//Artificer, Dragon Shaman//Cleric w/ Kobold domain.

8
The Playground / Game: I Can Use That! (D&D)
« on: November 21, 2012, 11:36:53 AM »
DMs, have you ever included an item in your loot piņata's inventory 'just for fun?'  Players, have you ever identified a custom magic item and responded with "What the bloody blue hell?  :twitch"  That's the basis of this game.

Here's how it works:  One person describes a unique magic item that is neither weapon nor armor/shield, nor explicitly designed to work to augment offense/defense, for the purposes of this game; there's no need to spend too much time handwringing over the precise price or the exact combination of magics to make it work as described.  The next person comes up with a legitimate, in-game use for the item aside from selling it, siphoning off the magic, or otherwise making it someone else's problem.  That person, in turn, describes a new magic item, and so on.  Clear?

First magic item:  This ordinary looking, polished metal mirror has been permanently enchanted with an "always on" Dimension Door effect.  Any living, sentient (INT > 2) creature who touches its surface is instantly transferred to a spot up to 30' away which is capable of supporting that creature's weight, with no saving throw.

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[D&D 3.5] Brave New World / Ever-expanding list of NPCs
« on: November 14, 2012, 07:38:23 AM »
For ease of reference.

Gnome pilot:  RIP
Hobgoblin co-pilot: RIP
Minotaur sheriff: RIP
Josiah, male Human blacksmith
Toosa'inya, female Elf healer
Olgier, male Wild Dwarf
Margier, redheaded male Wild Dwarf
Fridigier, white-haired male Wild Dwarf
Eurig, male Razorclaw Shifter who worships Balinor
Dilys, female Gorebrute Shifter and member of the Ashbound druidic sect

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Discuss.  Note the honorable mentions.

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[D&D 3.5] Brave New World / Chapter 2: Bound to Ground
« on: October 24, 2012, 03:26:26 PM »
The staircase heading down has wide, shallow steps that are well-suited to short legs.  The steps are made of a greenish stone with black flecks, polished smooth with slight but obvious grooves where repeated trips up and down are starting to wear.  The air from the tunnel of the staircase is notably hot, particularly compared to the chilly air under the Osa sky.

12
Ask A Question / Silly Elemental Companions
« on: October 14, 2012, 07:26:53 PM »
Say a gnome druid with water-breathing and a medium-sized water elemental allows herself to be engulfed by that companion, just before an ogre barbarian with an axe swings at "them."  Is it possible to hit the druid?  Does being inside the water elemental provide any cover/concealment/other miss chance or AC?  Does hitting the water elemental do damage to the druid? 

13
Min/Max 3.x / Barbarian + Poison = ???
« on: October 06, 2012, 03:31:50 PM »
Preamble: I'm familiar with akalsaris' Poison Handbook.

Given a race with Poison Use and Favored Class: Barbarian, how would you go about making an "archetypal" barbarian to represent their culture?

14
Off Topic Fun / Damn it, Yahoo!
« on: September 18, 2012, 05:49:03 AM »
For going on three days now, Yahoo! Messenger has been giving me a "temporary" error that prevents it from signing in.  The Troubleshooting log it offers would seem to indicate "PASSED" at every stage in their log-in process, yet it still refuses to connect/log-in.  Their helpful suggestion to "connect directly" instead of through a proxy merely accelerates the rate at which it fails to connect.  I deleted and re-installed Messenger, to no avail.

Does anyone have any suggestions?

15
Ask A Question / Ghoul Touch: 1 save or 2?
« on: September 09, 2012, 06:33:48 AM »
I'm just clarifying something here, as it's possible I'm overthinking it.

Ghoul Touch specifies that it paralyzes one subject, and sickens those in its radius unless a Fort save is made.  Does it allow a Fort save to prevent the paralysis, or no?  That would make it a rare 3.5 spell that both requires an attack roll and allows a save, but it wouldn't be the only example.

16
Board Business / Play by Post oddness
« on: September 07, 2012, 07:10:55 PM »
Since getting my own subforum for the Brave New World game (thanks Prime32!) I'm not able to see a "reply" option in any of the PbP forums other than my own subforum, or modify my posts within those forums.  I assume this is "bug," not "feature?"

17
[D&D 3.5] Brave New World / Chapter One: Landed, Stranded, Same Thing.
« on: September 07, 2012, 06:15:13 PM »
The Gate Zeppelin comes out of the Astral Plane, to the world its passengers were calling 'Osa,' a mite lower and a good stretch faster than the Gnome pilot anticipated.  Faced with a sudden increase in resistance and a fast-approaching copse of some evergreens, he yanks back at the controls to try to force elevation.  This causes a momentary dip of the Zeppelin's tail end, which clips the treetops, tears loudly, and erupts in an otherworldly green flame.

The pilot forces the Zeppelin down in a clearing as the flames spread, and the passengers are quickly ushered out; folks are quick to get all their important supplies out safely and efficiently.  Only the pilot and his Hobgoblin co-pilot, along with a single minotaur passenger, die in the crash.

* * *

The clearing you're in is roughly two hundred meters square, with a slight rise to the port side of your wrecked Zeppelin.  Aside from the smoke and the flames, the air seems clear and cool, at what your research would have you believe is 'summer' weather.  The sky is cloudless and periwinkle blue, with a single daytime star visible overhead, and two small yellow moons at opposite points on the horizon.  The ground itself feels springy, not too dry, and oddly warm under your feet, given the temperature of the air.

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[D&D 3.5] Brave New World / Haggling Over Rulings
« on: September 07, 2012, 06:13:57 PM »
Have a grievance or a concern about a ruling in the game?  Here's where it goes.

Procedure:

1. Post your grievance here within 48 hours of the event, linking the post where the problem arose.  Post page references to support your position.

2. I'll review within 48 hours.  If there's cause and it's not disruptive, I may reverse my ruling retroactively, or I may acknowledge the error with the note that it works as your citations indicate going forward, without changing the ruling already made.  Otherwise, I'll let you know nothing's changing.

3. You may post an additional citation, if you've found one, I haven't changed anything to your benefit, and it's within 48 hours of Step 2's resolution.  I'll review it, and may change how things are ruled going forward.  If I don't see cause to change a ruling by this point, please let it drop.

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[D&D 3.5] Brave New World / OOC chit-chat
« on: September 07, 2012, 06:04:19 PM »
Friendly discussions and planning of actions go here.

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[D&D 3.5] Brave New World / Maps
« on: September 07, 2012, 06:02:44 PM »
I am horrible at graphics editing.  If someone's able and willing to overlay simple grids over images posted in this thread for ease of reference, that will be greatly appreciated.

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