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Topics - malboro_urchin

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Min/Max 3.x / Thoughts on an Incarnate dip for a DFA?
« on: July 21, 2012, 11:45:01 AM »
I'm playing a 6th level Dragonborn [Wings aspect] Mongrelfolk Dragonfire Adept tomorrow, and I'm at a bit of a loss for what to do with my feats. The character's intended focuses are battlefield control with his breath weapon and no-save utility invocations.
Sources allowed: pretty much anything that's 3.5 and not Dragon mag, subject to DM approval.
Stats: Str 9 Dex 14 Con 24 Int 8 Wis 10 Cha 8
Feats: Entangling Exhalation, Ability Focus (breath weapon), Flyby Attack
Breath Effects: Fire, Frost (2nd), Slow (5th)
Invocations: Endure Exposure, See the Unseen/Magical Insight, Voracious Dispelling
I'm considering taking a dip in Incarnate around 9th level so I can shape the Fellmist Robe soulmeld. I know I could take a feat to let me shape the Robe, but the Incarnate dip combined with the Bonus Essentia feat (investing the essentia in the Robe, of course) will give me a constant 20% concealment against the vast majority of foes. I anticipate that foes will have trouble getting within melee range of me, thanks to my flight, entangling, and being slowed. I'd like to hear your opinions on the topic.

Thanks,
malboro_urchin

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Ask A Question / Ways to increase speed of Draconic Flight
« on: July 18, 2012, 05:51:55 AM »
Hey all,

I'm rolling a dragonfire adept, and I was wondering if there were any ways to improve the flight speed of the Draconic Flight invocation (not the greater version, as I don't think our campaign will go on for that long). Thanks for your replies.

malboro_urchin

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Min/Max 3.x / 3.5 spell selection for a focused conjurer
« on: June 21, 2012, 06:20:04 AM »
Hi all!

I'm involved in a 3.5 campaign that should go, at most, up to level 9.
My character is a focused conjurer 3, with an emphasis on battlefield control, not summoning.
Sources allowed: The completes, core, PHB2
Feats: Extend Spell, Metamagic School Focus (conj), Sculpt Spell
Banned schools: Evocation, Enchantment, Abjuration

My spells known so far:
1st level conjuration: Benign Transposition, Grease, Mage Armor, Wall of Smoke
Illusion: Net of Shadows, Silent Image
Transmutation: Enlarge Person, Ray of Clumsiness
Necromancy: Ray of Enfeeblement
2nd level conjuration: Glitterdust, Web

The spells I plan on learning: Cloud of knives (conjuration), cloud of bewilderment (conjuration), ray of weakness (necromancy), wall of gloom (illusion), shadow spray (illusion)
and I plan on taking the reserve feat Shadow Veil at 5th level and fueling it with Wall of Gloom.
I can provide rationales for each spell if necessary, but I'd like feedback and suggestions regarding my spell choices. This is my first wizard, and I want to make sure I'm doing it right. I appreciate your responses.

malboro_urchin

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Min/Max 3.x / 3.5 Focused Conjurer help
« on: June 11, 2012, 09:10:54 AM »
Hi all! This is my first non-introductory post, so if I misformat, or if the post is difficult to read or in the wrong place, please forgive me. I recently started creating my first wizard, and after reading treantmonk & the Logic Ninja's wizard handbooks, I decided that I wanted a focused specialist conjurer. I anticipate that our characters will get to no higher than level 9.
Sources allowed in addition to core: Complete series, PHBII, Spell Compendium
Race: Strongheart Halfling
Wizard 2
Stats:
Str 6
Dex 16
Con 16
Int 18
Wis 8
Banned schools: Enchantment, Evocation, and one other school that will NOT be Transmutation. Illusion has silent image and color spray, but Necromancy has nice save-or-lose debuffs and Abjuration has protection from X spells & dispel magic.

Feats at 1st level: Metamagic School Focus (conj), Extend Spell (not sure if I should take Extend or a different +1 metamagic)
I intend to take Sculpt Spell at 3rd level.
ACF's: Abrupt Jaunt Immediate Magic

The rest of the party: we have a duskblade who plans on using blade of blood to nova, a barbarian who's new to the game, a scout, and a cleric who buffs, heals when needed, and is fond of luck rerolls.

I'm having trouble deciding what spells I want in my spellbook. at 1st level, I get 9 spells known, and some spells I definitely want include benign transposition, grease, mage armor, wall of smoke, and enlarge person. I'm on the fence regarding obscuring mist, as we've only once come across an archer, and I don't see how that could be useful in melee when our damage dealers include a barbarian and a duskblade. I'm also considering learning color spray, though the range on that is a bit of a turnoff for me. I'm worried about my early game spells because I anticipate having to spend the majority of my wealth scribing all those amazing 2nd level spells (glitterdust, web, cloud of bewilderment, baleful transposition, etc) into my spellbook.

Thanks for your input and I appreciate your help.

 :D malboro_urchin

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Introduce Yourself / Ohaithr, my name's malboro_urchin
« on: April 01, 2012, 12:46:28 PM »
How's all you doing? My pursuits include sometimes rarely being lucky enough to join a game of d&d 3.5 with the Tome of Magic allowed, because BINDERS! I'm also kind of a pc gamer, and a supporter of (shameless plug) the Legend RPG by Rule of Cool. My favorite books are most likely Weiss & Hickman's Death Gate Cycle. Anyways, hi!

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