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I definitely read the thread, and I agree that it was valuable insight to what I look like from the outside no matter my personal excuses.So, Now what? The player on that board had some grievances and quoted the other players as having some to. Now, I don't know which of you has it right, and if that even matters. But I do think you need to get on the same page before starting play again.
I'd say, just let them play whatever they want. They seem to be novices as far as I can tell. So the superiority of casters might not be a huge problem. Also, when starting at lvl 1, the fighter is far from underpowered. Even with only toughness and weapon focus.
Actually turned out te be a pretty decent discussion over there. Aside from the obvious asshats. Did you read?
Fighter:I actually really like this fix for my dunce player.
add Fighter levels (only) to all combat activity (hit/init/melee damage/proper ranged damage (throws n arrows tyep)/trip/bullrush/....)
SR + DR = Fighter level
attacks (like monks) overcome DR types by level
fighter bonus feats 6th level and after are not restricted to fighter bonus feats.
fighter counts as full initiator (wont matter for OP)
bonus hp pool = fighter level
add fighter level to combative skill checks. its really Intimidating dealing w/ a straight Fighter 20.
generally i like adding Fighter level to as much as possible.
you took 2 levels of fighter as a dip, woo hoo you got dr2... oh, you took all 20, making 12 attacks @30 - 50 w/ 20 extra damage per hit....