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Messages - SneeR

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1
Introduce Yourself / Re: A first post because we have to.
« on: August 19, 2014, 06:57:55 PM »
That's the best analogy for a gaggle of dispersing young adults! Anyone in SoCal? That's where I am.

2
Introduce Yourself / Re: Hello, Fellow MinMaxerites!
« on: August 18, 2014, 07:32:13 PM »
Glad to have you, Sleek! How long have you been gaming?

3
Introduce Yourself / Re: Greetings
« on: August 18, 2014, 07:25:33 PM »
Glad to have you, Xyphis! My nephew lives in Chicago; I hear mixed reviews.

I'm actually interested in getting into cars. Where would an absolute newb look to get into something like that?

4
Introduce Yourself / Re: Rikimaru is here.
« on: August 16, 2014, 09:52:07 PM »
I hope I'm not interrupting your line of dice rolling here, but I had to drop in and say that Tenchu is the best series, and I'm glad to find a homeboy here n that regard. Yo.

5
Introduce Yourself / Re: A first post because we have to.
« on: August 16, 2014, 09:50:27 PM »
Glad to have you! Where are you studying?

6
Introduce Yourself / Re: Hi there!
« on: August 16, 2014, 09:49:16 PM »
Glad to have you, Yuri! Don't stress too much about grammatical correctness. Lot's of users here are from all over the world!
Welcome!

7
Introduce Yourself / Re: Akryea
« on: August 16, 2014, 09:46:01 PM »
Glad to have you, Akryea!

So, what's the setting/conflict of your gestalt game?

8
Introduce Yourself / Re: Hello
« on: August 16, 2014, 09:44:13 PM »
Hi! Welcome!

So, what are your homebrew systems like? I love reviewing interesting new mechanics!

10
I've always been a fan of the claymation-fighter perspective: you can get stabbed, sliced, and beaten, but your willpower/resolve/manliness makes you as clay, and organ damage really isn't so important in the long-run. I always figured the fact that the regeneration spell specifically calls out broken bones meant that hp loss just meant soft tissue damage, and the cure spells just sort of melt you back together (like clay) and fills in the missing parts.

I guess that's a problematic view, but I didn't even know about the Luck-based hp) until a few years ago, and that never rang true for me. It seems like a general inability to accept heroic characters.

Maybe it's because I grew up with adventure video games like Mario 64, God of War, and Soul Reaver where the cause of losing hit points was getting hit, and, in fact, not dodging.

11
Off Topic Fun / Re: what tv shows do you own on dvd?
« on: February 26, 2014, 01:05:16 AM »
Don't have many funds to dedicate to such a noble cause, so I only have:

Beast Wars (complete series)
Digimon Adventure 01
Avatar: The Last Airbender (complete)

Had I the funds, this list would be nigh interminable!

12
Homebrew and House Rules (D&D) / Re: [3.5] Rewrite Compilation
« on: February 15, 2014, 11:19:50 PM »
That reminds me of a swashbuckler rewrite I made.

Nobody critiqued it, but I believe it to be competently crafted.

13
Homebrew and House Rules (D&D) / Re: Sound Shaper [3.5 PrC]
« on: February 03, 2014, 07:31:44 PM »
Sonic Boom looks good now.

For 8th level, what about a passive ability like the Deathwatch spell within the radius of his blindsense that lets him hear the vitals of creatures?

What about a bonus to sense motive for hearing the pulse quicken or the breath grow subtly shallow?

Detect Thoughts x/day? Literally hearing what they are thinking...

Maybe they can hear their name called from any distance? Plus a short message or something.

14
Homebrew and House Rules (D&D) / Re: Sound Shaper [3.5 PrC]
« on: February 02, 2014, 05:05:20 PM »
Wouldn't Acoustic Engineer give a bonus or penalty to Move Silently instead of Hide?

I don't think it is particularly mechanically elegant for Sonic Boom to assume the target has Sonic Resistance = HD, because that makes a situation where outsiders and undead of the same CR have dramatic and unexplained difference in tolerance to sound (for outsiders tend to have few HD per CR, and undead have many HD per CR). Instead, I would say that the Sound Shaper's sonic attacks still deal half damage to creatures immune to sonic effects.

For Amplifier, does it work with Audiophile to allow the Sound Shaper to turn all evocation spells into force damage? if not, I think you should call that out specifically in addition to Energy Substitution. If it does, wow, that is pretty insanely powerful.

For Perfect Acoustic Engineer, what action is it to change which sections you are altering? So, say you are making the rogue's space very quiet, but the rogue moves. Is it a free action to make the quiet area follow the rogue? Swift? Immediate? Move?
Additionally, this ability is pretty cool, but it doesn't exactly scream "Level-10 Capstone Ability". Something more appropriately "awesome" would be causing those affected by sonic spells to go deaf for 1d4 rounds on a failed Fortitude save, especially since this could be coupled with Audiophile to make evocation spells quite formidable.

I really enjoy this class, though! Great work!

15
Ask A Question / Re: What is your favorite fighter fix?
« on: January 29, 2014, 10:51:00 PM »
I think this group is doomed.
Wow, that's me and my party. Like, that is literally a post by one of my players describing the game thus far..
Awkward.
So, Now what? The player on that board had some grievances and quoted the other players as having some to. Now, I don't know which of you has it right, and if that even matters. But I do think you need to get on the same page before starting play again.

I'd say, just let them play whatever they want. They seem to be novices as far as I can tell. So the superiority of casters might not be a huge problem. Also, when starting at lvl 1, the fighter is far from underpowered. Even with only toughness and weapon focus.

Actually turned out te be a pretty decent discussion over there. Aside from the obvious asshats. Did you read?
I definitely read the thread, and I agree that it was valuable insight to what I look like from the outside no matter my personal excuses.
I'm hoping I can get everyone in the group on the same page. Most likely, I will have to reel back some of the intense roleplay I like in order to introduce some combat to get everyone used to the mechanics. Then, if they choose to go into deeper roleplay they can.
I probably need to start a bit more vanilla, so to say.

It will be difficult to get the person who gets his thrills from landing a mighty blow and the person who gets her thrills from character development to come to a more moderate compromise.

16
Verold / Re: Verold Reviews/Questions/Discussions
« on: January 28, 2014, 03:55:21 PM »
I just wanted to point out in the heavy weapon fighter that Devastating Attack and Crushing blows literally get in the way of each other. Both are geared towards dealing damage, and both use the same resources to get that damage (extra attacks in a round). Basically, they are fully redundant because a smart player will just use the one that gets you more damage every time.

I mention this only because you had some nice abilities in the other weapon styles that either open more options (like some of the shield abilities) or complement each other towards the same goal (two weapon defense +dodge to strike).

You can either remove one (I like Devastating Strike more), or you can make them more each situational (like, even though Devastating strike deals less damage per round, it could pierce DR and energy resist).

17
Ask A Question / Re: What is your favorite fighter fix?
« on: January 22, 2014, 12:20:11 AM »
I think this group is doomed.
Wow, that's me and my party. Like, that is literally a post by one of my players describing the game thus far..
Awkward.

18
Homebrew and House Rules (D&D) / Re: Half-Succubus Race
« on: January 14, 2014, 04:05:29 PM »
Wow, veekie. That is distressingly elegant...
I'll need to take that under advisement and seriously reconsider this race.
Thanks for the input!

19
Ask A Question / Re: What is your favorite fighter fix?
« on: January 14, 2014, 02:20:54 AM »
Fighter:

add Fighter levels (only) to all combat activity (hit/init/melee damage/proper ranged damage (throws n arrows tyep)/trip/bullrush/....)

SR + DR = Fighter level

attacks (like monks) overcome DR types by level

fighter bonus feats 6th level and after are not restricted to fighter bonus feats.

fighter counts as full initiator (wont matter for OP)

bonus hp pool = fighter level

add fighter level to combative skill checks. its really Intimidating dealing w/ a straight Fighter 20.

generally i like adding Fighter level to as much as possible.

you took 2 levels of fighter as a dip, woo hoo you got dr2... oh, you took all 20, making 12 attacks @30 - 50 w/ 20 extra damage per hit....
I actually really like this fix for my dunce player.
A few questions:
Are you suggesting the fighter get flurry of blows?
SR= lvl, or SR = 10+lvl?

20
Ask A Question / Re: What is your favorite fighter fix?
« on: January 12, 2014, 11:45:41 PM »
The warmarked is worthy of my personal investigation, but it is entirely to overwhelming for my player of skittish intellect.

Phae, your fix is nicely elegant and simplistic.

I also love the changes that you gave, alt. There may be too many, though. That first one is definitely going in the box, though.

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