Author Topic: [PF] Rage Prophet rebalance  (Read 1332 times)

Offline Prime32

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[PF] Rage Prophet rebalance
« Topic Start: November 12, 2011, 07:15:24 PM »
Rage Prophet
(original)

Requirements
To qualify to become a rage prophet, a character must fulfill all the following criteria.
Quote
Base Attack Bonus: +5.
Special: Oracle's curse class feature, moment of clarity rage power.
Skills: Knowledge (religion) 5 ranks.
Spells: Able to cast 1st-level divine spells.

Class Skills: The rage prophet's class skills are Climb (Str), Heal (Wis), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).
Skill Ranks at Each Level: 4 + Int modifier.
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1    +1    Rage power, savage seer, spirit guide             -
2    +2    Rage prophet mystery, raging spellstrength        +1 level of divine spellcasting class
3    +3    Indomitable caster, cursed blow                   +1 level of divine spellcasting class
4    +4    Ragecaster (caster level), rage prophet mystery   +1 level of divine spellcasting class
5    +5    Rage power, spirit guardian                       +1 level of divine spellcasting class
6    +6    Enduring rage, rage prophet mystery               -
7    +7    Ragecaster (save DC)                              +1 level of divine spellcasting class
8    +8    Rage prophet mystery, raging spellstrength II     +1 level of divine spellcasting class
9    +9    Rage power, spirit warrior                        +1 level of divine spellcasting class
10   +10   Greater rage, rage prophet mystery                +1 level of divine spellcasting class

Weapon and Armor Proficiency: A rage prophet gains no proficiency with any weapon or armor.

Spells per Day: At the indicated levels, a rage prophet gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous caster), and an increased effective level of spellcasting. If he had more than one divine spellcasting class before becoming a rage prophet, he must decide to which class he adds the new level for the purpose of determining spells per day.

Rage Power: At 1st, 5th and 9th level, a rage prophet gains one rage power as a barbarian.

Savage Seer: A rage prophet uses the sum of his barbarian, rage prophet and oracle levels for determining the effect of his rage powers, oracle revelations, and his oracle's curse. He does not gain any additional rage powers or revelations. In addition, he adds his rage prophet level to the number of rounds he can rage per day.

Spirit Guide (Sp): Every rage prophet possesses a spirit guide, an insubstantial phantom that speaks to his mind, watches over him, and lends him its strength and wisdom. Whenever the rage prophet rages, he gains the benefit of a single guidance spell from his spirit guide; this bonus can be used at any time during his rage. The spirit guide also allows the rage prophet to use dancing lights, ghost sound, and mage hand as spell-like abilities at will (caster level equal to the rage prophet's class level). The DCs are Charisma-based.

Rage Prophet Mystery: At 2nd level and every even level thereafter, a rage prophet learns an additional spell from his spirit guide. These spells are in addition to those known by his existing divine spellcasting class. Like spells from an oracle's mystery, the rage prophet cannot exchange these spells for different spells at higher levels. The rage prophet must be able to cast divine spells of the listed level to learn one of these spells from his spirit guide. The rage prophet treats the spell as a spell of the listed level for one divine spellcasting class. The possible spells are arcane eye (4th), augury (2nd), divination (4th), dream (5th), find the path (6th), helping hand (3rd), see invisibility (2nd), shadow walk (6th), speak with dead (3rd), spectral hand (2nd), spiritual weapon (2nd), unseen servant (1st), vision (7th), and whispering wind (2nd).

Raging Spellstrength (Su): At 2nd level, a rage prophet is able to cast spells with a range of "personal" on himself while raging, without having to use Moment of Clarity. At 8th level this benefit extends to all spells.

Cursed Blow (Su): At 3rd level, whenever you damage a creature while raging they must make a Will save or suffer the negative effects of your Prophet's Curse for a number of rounds equal to half your class level. The target is not affected if they already possess an Oracle's Curse of your type (whether from being an oracle or a previous application of this ability), and you cannot affect the same target with this ability more than once per rage (though they can still be affected by other rage prophets).

Indomitable Caster (Ex): At 3rd level, a rage prophet adds his Constitution bonus (if any) on concentration checks.

Ragecaster (Su): Starting at 4th level, a rage prophet's spells grow more potent when he rages. When using moment of clarity, he adds his barbarian level to his caster level. At 7th level, he adds his Constitution bonus to the save DC of any spells cast while raging.

Spirit Guardian (Sp): At 5th level, the competence bonus provided by the spirit guide's guidance spell increases to half the rage prophet's class level when used while battling a fey, outsider, undead, or incorporeal creature. As a swift action, the rage prophet can spend 1 round of rage (whether he is raging or not) to give his armor and weapons the ghost touch property for 1 round; this effect ends if the item is no longer in his possession.

Enduring Rage (Su): At 6th level, as a free action, a rage prophet can extend the duration of his rage by sacrificing a spell slot; this prolongs the duration of his rage for a number of rounds equal to the level of the spell slot used.

Spirit Warrior (Su): At 9th level, the competence bonus provided by the rage prophet's guidance increases to his rage prophet level when used while battling a fey, outsider, undead, or incorporeal creature. His ability to give his armor and weapons the ghost touch property becomes an immediate action instead of a swift action.

Greater Rage (Ex): At 10th level, when a rage prophet enters a rage, he gains a +2 morale bonus to Strength and Constitution, and a +1 morale bonus on Will saves. This stacks with the normal benefits of rage.
« Last Edit: November 13, 2011, 10:22:02 AM by Prime32 »

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Re: [PF] Rage Prophet rebalance
« Reply #1: November 12, 2011, 11:50:04 PM »
What're the main changes here, other than improving the casting progression?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Prime32

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Re: [PF] Rage Prophet rebalance
« Reply #2: November 13, 2011, 08:36:37 AM »
What're the main changes here, other than improving the casting progression?
Full BAB, a few rage powers, SLAs are at-will rather than 1/day, Cursed Blow is new and their cast-spells-while-raging is more effective. There's also support for characters who want to advance spellcasting other than oracle for whatever reason (eg. an oracle 1/cleric 12 with the Destruction [Rage] domain).

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Re: [PF] Rage Prophet rebalance
« Reply #3: November 13, 2011, 10:06:19 AM »
In that case, I think you might want to tone down on the casting access somewhat. 3/4 seems a bit more appropriate with the goodies present, especially when this is basically a self buffing melee class more than a casty class.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.