An Awakened is a person with minor psionic potential that was forcibly awakened in some manner. Members of this class are commonly found among former illithid slaves, though it is unclear if the mind slayers deliberately granted them their abilities or they are simply the result of prolonged exposure to psychic energy.
Awakened should be considered equivalent to Adepts for the purposes of attracting followers.
Saves: Fort poor, Ref poor, Will good
Class Skills (4+Int): Autohypnosis, Bluff, Climb, Concentration, Craft, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (local), Knowledge (psionics), Listen, Profession, Psicraft, Ride, Sense Motive, Spot, Swim, Tumble, Use Rope
1 Detect psionics, Dream points, Wild Talent
3 Rapid focus (standard)
4 Oversurge +1
6 Detect psionics (rapid)
8 Oversurge +2
9 Rapid focus (move)
10 Detect psionics (sphere)
12 Oversurge +3
14 Detect psionics (instant)
15 Rapid focus (swift)
16 Oversurge +4
18 Detect psionics (expanded)
20 Oversurge +5
Weapon and Armor Proficiency: The awakened is proficient in the use of simple weapons, but not with armour or shields.
Detect Psionics (Ps): An awakened can use detect psionics as a psi-like ability at will (manifester level equals his character level). At 6th level he immediately gains information as if he had spent 1 round concentrating (skipping to round 2). At 10th level the area of this ability becomes a 60ft sphere centred on him. At 14th level he immediately gains full information as if he had spent 2 rounds concentrating. At 18th level the range of this ability doubles to 120ft.
Dream Points: At the end of every round in which he maintains his psionic focus, an Awakened gains 1 "dream point", up to a maximum of his class level. An Awakened may expend dream points in place of power points when manifesting a power. However, they are not power points and thus he may not transfer them to others (eg. by the bestow power power) or store them in items.
Wild Talent: An awakened gains Wild Talent as a bonus feat.
Psionics: Starting at 2nd level an awakened gains the ability to manifest psionic powers as a wilder of his class level, but does not gain any power points with which to do so (apart from that granted by the Wild Talent feat); single-classed awakened are thus reliant on their pool of dream points. The awakened selects one mantle, which determines his powers known. He also gains the granted ability of the chosen mantle.
Oversurge: An awakened may expend their psionic focus to increase the manifester level of one of their powers by +1 per four class levels (round down) as it is manifested. This functions as the wilder's wild surge ability, except that it does not threaten enervation.
Rapid Focus: At 3rd level an awakened may attempt to gain psionic focus as a standard action. This counts as the Psionic Meditation feat for the purposes of prerequisites. At 9th level he may do this as a move action, and at 15th level he may do this as a swift action.