Session 3:Players:Cheech
Razor
Sanchez
Paul (player was late and just jumped in halfway combat)
After an quiet night the players start down the forest road toward Redoak. They expect to be traveling about a full day. Around noon they hear a loud splash coming out of the bush from the direction of the river. They stop to investigate. Cheech, Sanchez and Razor sneak toward the noise. After some skillchecks with single digit result it is concluded that they cannot sneak worth shit. Except for Sanchez. So the Druid takes the lead.
Bone FishersSo, the PC's "sneak" trough the forest until they come upon a small pond. On the othet side of the pond they see a cart, drawn by 2 skeletal horses, 4 Skeleton archers and a large zombie whcich turns out to be a zombie Hillgiant. The Giant is holding one end of the rope. The other end of the rope appears to be tied to something in the water. That something is moving about under water and slowly working its way towards the PC's. They PC's creep closer and watch. They are about 60 feet away from the Giant at this point.
When the unseen "fish" closes to about 30 ft the PC's feel an unnatural cold fall over them. It's so cold that most of them take some cold damage. The "fish" stops moving abruptly at this point and seconds later the rope goes slack. Combat commences.
The giant and the skeletons see the rope go slack and start looking about. They fail to spot the PC's due to the ever present mist. The PC's, loath to give away their position, do nothing. Unknown to them the submerged "fish" (a Bleakborn) is closing in. It springs from the pond and attacks the nearest PC.
I'm a bit fuzzy on the details of the combat so no blow-by-blow account.
The PC's start wailing on the Bleakborn damaging it severely. The Bleakborn does some damage in return and has his annoying draining aura. All PC's have some hits now and some, especially the Druid, are getting close to dying. The Giant and the Skeleton archers join the fun and start firing into the melee. The Druid summons some crocs to grapple the Bleakborn. After that the druid retreats to escape further harm.
Next the PC's manage to get the Bleakborn to below 0 HP, so it collapses. At this point I make a big mistake, which is ultimately for the best. I forget that the Bleakborns draining aura stays active when it dies. It also continues healing, which I didn't forget.
As soon as the Bleakborn collapses Razor and Cheech start toward the Giant and the Skeletons, skirting the pond. Sanchez stays behind, for now, to keep the Bleakborn down. He ties to burn it, which makes it heal faster, bad idea. He decides then to just have 1 croc chew on it to keep it down, Then he and his other croc join the fun on the other side of the pond.
At this point the player playing Paul enters. We plop Paul down on the battlefrid, near Cheech and Razor, and continue on.Sancez stays on the safe side of the pond and start firing spells. Notably a flaming sphere. Not a really dangerous but very annoying spell. The croc crosses the pond and attacks the giant. Cheech, Paul and Razor keep walking. The Skeletons fire upon them but to no great effect. The Giant starts bashing the crocs skull.
Cheech and Razor have some trouble getting into position when they finally come within range of Skeletons. Then Paul comes within turn range and fires of an turn undead. His check is not great but his HD roll is pretty good. He ends up destroying all Skeletons and the 2 horses in one fell swoop. Annoying the heck out of Razor and Cheech.
The lone Giant is no match for 3 bruisers and one Flaming Sphere and is soon slain. By Paul who shaves of the last 2 HP, essentially killing all monsters in this battle himself.
That leaves the Bleakborn. The PC's are not sure what to do with it. So they sprinkle some Holy Water on it and beat it to a bloody pulp. Not wanting to draw this out much longer I declare the Bleakborn slain.
Combat has ended and the PC's start healing back up. After that they investigate the scene and find that the cart is filled with bodyparts, just like the last one. Not sure what to do with it they abandon it and go back to their own cart. They continue down the road.
RedOakIt's near sundown when the PC's enter RedOak. It takes them almost 2 sessions to realize this. They come upon some logs, neatly stacked along the river. Next they see some structures in the mist. One near the river, which turns out to be a boathouse next to a pier. Next to the boathouse is a small field which houses some undead horses. They leave the horses be for the time being.
The other structures, somewhat away from the field and the boathouse, turns out to be a field smithy. When they examine the smithy they see an other structure which is an abandoned barrack. The next one they see seems to be a bar or inn of some kind. It is boarded up and the front door is barricaded. They listen at the door and hear some faint but insistent scratching noises from inside.
They leave the noises be for now and decide to go and sleep and regain spells and powers. They decide the boathouse is a good place to rest.
Lessons learned:- When you are traveling toward a small logging and fur trapping settlement and you see some logs stacked near the river before entering a small settlement you are there. Sjeesh. It took them 2 session to figure out that they had indeed arrived in RedOak. I mean, seriously?
- Me forgetting the Bleakborns draining was a good thing. If I hadn't the croc grappling the Bleakborn would have died in 2 rounds, Sanchez wouldn't be able to assist in killing the Giant and Skeletons and one or maybe more PC's would have stayed behind to deal with the Bleakborn. The Giant and Skeletons were very much able to murder one or two unassisted PC's.
- Bleakborn Contingency Healing is weird. It doesn't say how to defeat it. I knew this and winged it. Worked out fine I think.
- You need a decent scout in a party. Sneaking with a -2 due to low dex and armor is not sneaking. Fortunately both the Giant and the Skeletons were pretty much deaf.
- Never ever shack up and give a DM 2 weeks to prepare an assault on your shack. Really a lesson for next time but still. Insert evil laughter here.