Author Topic: In need a creepy undead villain  (Read 693 times)

Online Tonymitsu

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In need a creepy undead villain
« Topic Start: November 09, 2016, 09:51:44 PM »
I was chatting with a friend the other day, and he asked me about D&D things saying he needed a bad guy for his players in a 3.5 game. The conversation went sort of like this:

Me: "What kind of villain?"
Him: "Something creepy and undead-like that is recurring. That keeps coming back."
Me: "Like a lich?"
Him: "Yeah, but it's E6."
Me: "Ah.  ...How about a ghost?"
Him: "I don't want the melee guys to need special weapons to fight it."
Me: *facepalm*

So I told him I'd think about it but I'm drawing a blank. Dracolich is out because it requires an even higher caster level than regular lich. Something simple like a spell-stitched necropolitan wizard would cover the creepy undead portion and be a decent challenge, but how do you make it recurring?
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Offline snakeman830

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Re: In need a creepy undead villain
« Reply #1: November 09, 2016, 10:08:26 PM »
http://www.realmshelps.net/monsters/templates/curst.shtml

This work for you?  Remove Curse might be the easiest way to destroy it, but it isn't the only one.
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Offline altpersona

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Re: In need a creepy undead villain
« Reply #2: November 09, 2016, 10:27:45 PM »
http://www.realmshelps.net/monsters/templates/dracolich.shtml

i do not see a caster level req

dragonwrought kobold dracolich

2 levels to play with
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Online Tonymitsu

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Re: In need a creepy undead villain
« Reply #3: November 09, 2016, 10:36:48 PM »
http://www.realmshelps.net/monsters/templates/curst.shtml

This work for you?  Remove Curse might be the easiest way to destroy it, but it isn't the only one.

Only one big question I guess:

How do you create one of those without the use of Wish or Miracle? Even the version in Lost Empires of Faerun requires Create Undead which is level 5 at the lowest (I think).

And is there any solid way to make that a threat against a party with at least one primary spellcaster?

http://www.realmshelps.net/monsters/templates/dracolich.shtml

i do not see a caster level req

dragonwrought kobold dracolich

2 levels to play with

Clicking on "dracolich phylactery" link in that template, brings up a reprint of the information found in the Draconomicon on page 120.
Creating one requires the control undead spell, 25,000 gp, Craft Wondrous Item, and a caster level of 13. Even the dracolich brew required for the transformation detailed right above it needs a caster level of 11.
"The only thing in the entire universe more dangerous than knowledge is ignorance."
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Offline ketaro

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Re: In need a creepy undead villain
« Reply #4: November 09, 2016, 11:10:51 PM »
E6 villains don't have the same restrictions as the players because eventually a party of 6th lvl PCs can match against stuff twice their level.

Offline Amechra

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Re: In need a creepy undead villain
« Reply #5: November 09, 2016, 11:51:58 PM »
Use a Ghost, but focus more on Malevolence than the TK or curses.

As for why it cares about the bodies it's riding - what if they were all the Ghost's descendants, and those were the only people they could possess?
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Offline altpersona

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Re: In need a creepy undead villain
« Reply #6: November 10, 2016, 12:15:28 AM »
http://www.realmshelps.net/monsters/templates/curst.shtml

This work for you?  Remove Curse might be the easiest way to destroy it, but it isn't the only one.

Only one big question I guess:

How do you create one of those without the use of Wish or Miracle? Even the version in Lost Empires of Faerun requires Create Undead which is level 5 at the lowest (I think).

And is there any solid way to make that a threat against a party with at least one primary spellcaster?

http://www.realmshelps.net/monsters/templates/dracolich.shtml

i do not see a caster level req

dragonwrought kobold dracolich

2 levels to play with

Clicking on "dracolich phylactery" link in that template, brings up a reprint of the information found in the Draconomicon on page 120.
Creating one requires the control undead spell, 25,000 gp, Craft Wondrous Item, and a caster level of 13. Even the dracolich brew required for the transformation detailed right above it needs a caster level of 11.

assuming the kobald creates the items itsself, sure. but kobalds are odd little creatures, all sorts of accidents happen when they are around.
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline snakeman830

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Re: In need a creepy undead villain
« Reply #7: November 10, 2016, 10:56:26 PM »
http://www.realmshelps.net/monsters/templates/curst.shtml

This work for you?  Remove Curse might be the easiest way to destroy it, but it isn't the only one.

Only one big question I guess:

How do you create one of those without the use of Wish or Miracle? Even the version in Lost Empires of Faerun requires Create Undead which is level 5 at the lowest (I think).

And is there any solid way to make that a threat against a party with at least one primary spellcaster?
Class levels, naturally.
"When life gives you lemons, fire them back at high velocity."

Offline Shadowhunter

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Re: In need a creepy undead villain
« Reply #8: November 11, 2016, 06:19:20 AM »
I don't have too much to add, but I feel like the Evolved Undead template from Libris Mortis might be useful here. +2 STR and CHA, fast healing 3, +1 AC and a spell-like once per day. Maybe the Greater Invisibility option can help with making it reoccurring.

Offline SorO_Lost

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Re: In need a creepy undead villain
« Reply #9: January 01, 2017, 01:30:08 AM »
Necrodeath
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« Last Edit: January 01, 2017, 01:52:44 AM by SorO_Lost »
What would happen if you were to climb to what you think my ego is and jump to what your post says your IQ is?
Neutrality is harder than you think.

Online Tonymitsu

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Re: In need a creepy undead villain
« Reply #10: January 01, 2017, 05:00:59 PM »
I am not familiar with the "Unkillable" template...
"The only thing in the entire universe more dangerous than knowledge is ignorance."
--Lord Volkarion Knightcon

Offline SorO_Lost

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Re: In need a creepy undead villain
« Reply #11: January 01, 2017, 05:20:00 PM »
Quote from: LM173
Unkillable Zombie
The zombies in the Monster Manual are tough, but an unkillable zombie is nigh-unstoppable.
Hit Points: An unkillable zombie gains 2 hp per HD (thanks to the Undying Toughness feat; see below).
Special Qualities: An unkillable zombie gains fast healing 5.
Feats: An unkillable zombie gains Improved Toughness (see page 27) as a bonus feat.
CR Adjustment: +1
Technically Improved Toughness is +1hp/hd but w/e, maybe it's supposed +1/hd for the Template & +1/hd for the Feat. *shrugs*
What would happen if you were to climb to what you think my ego is and jump to what your post says your IQ is?
Neutrality is harder than you think.

Offline linklord231

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Re: In need a creepy undead villain
« Reply #12: January 01, 2017, 11:53:13 PM »
Please note that SorO's build was created by a 13th level caster, which might be an issue in your E6 game.
Still, if you dropped the abilities that only come from class levels above 6, all you'd lose out on is the +4 Str and Dex and 2 HP/HD.  Most of the other bonuses come from feats and templates. 
I'm not arguing, I'm explaining why I'm right.

Offline TC X0 Lt 0X

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Re: In need a creepy undead villain
« Reply #13: January 02, 2017, 07:18:42 PM »
Meh the DM isnt forced into creatures being limited to 6 levels in e6. Id discourage using such creatures very often though, especially the casting of 4th+ level spells.
« Last Edit: January 02, 2017, 07:20:47 PM by TC X0 Lt 0X »
Im really bad at what I do.
A+

Offline SorO_Lost

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Re: In need a creepy undead villain
« Reply #14: January 02, 2017, 07:57:26 PM »
Eh, the extra levels of the original caster is just for more HP. If you drop the obscure caster bonuses I plugged in to raise awareness of to offer choices, it's CR should drop allowing for more HD that a DM already knows how to easily add anyway, same end result but 90% less whining about how E6 doesn't limit any of this anyway.

You can also use Karrnathi Zombies if you want them to have bonus feats, weapons, and armor. But there again, less HD for less HP.
« Last Edit: January 02, 2017, 08:00:05 PM by SorO_Lost »
What would happen if you were to climb to what you think my ego is and jump to what your post says your IQ is?
Neutrality is harder than you think.