Cloaker Lord (prestige class)
Prerequisites: Cloaker level 5HD:
|1||+0||+2||+0||+2||Deep magic, Heart of Darkness, Moan, +1 Str|
|2||+1||+3||+0||+3||Improved Natural Weaponry, Improved Speed, Spell Resistance, +1 Str, +1 Cha|
|3||+1||+3||+0||+3||Cloaker Lord, Growth, Master of Shadows, +1 Str, +1 Int|
2 Skill points +Int per level. Class skills: Bluff, Disguise, Escape Artist, Hide, Knowledge (arcana), Knowledge (dungeoneering), Listen, Perform, Move Spellcraft, Silently, SpotDeep Magic:
A cloaker lord can prepare and cast arcane spells as a Wizard of its class level +2 (stacking with any wizard levels it may gain). A cloaker lord receives Eschew Materials and Shadow Weave Magic as bonus feats, but cannot specialise in a school. Like a bard, its spells always have verbal components. If you do not possess the Forgotten Realms Campaign Setting
or Player's Guide to Faerūn
, use the following description for the Shadow Weave Magic feat.
The saving throw DCs of your enchantment, illusion and necromancy spells increase by 1, and you gain a +1 bonus on caster level checks made to overcome spell resistance with such spells. However, your caster level for evocation and transmutation spells is reduced by 1 unless they have the Darkness descriptor. You forever give up the ability to cast spells with the Light descriptor, as if they belonged to the barred school of a specialist wizard.Heart of Darkness:
A cloaker lord develops a new organ within its body which is the source of its improved abilities, the shadow core. The cloaker lord may scribe spells into its shadow core as if it were a spellbook, but at half the normal cost (a shadow core never runs out of "pages". When the cloaker lord is slain its shadow core remains intact for 1d4 days (this period can be extended by the gentle repose
spell); in this time a wizard may attempt to copy spells from it as if it were a normal spellbook, though Spellcraft DCs are increased by +4 due to the unusual medium.
A cloaker lord whose body is completely destroyed (such as via a disintegrate
spell) does not leave behind a shadow core.Moan:
The cloaker lord's levels in this class count as cloaker levels for determining the number of times it can use its moans per day.Ability Score Increase:
The cloaker lord's ability scores increase by the shown amount.Spell Resistance (Su):
At 2nd level a cloaker lord gains Spell Resistance equal to 11 + its HD. It may raise or lower this Spell Resistance as a free action, even if it isn't its turn.Improved Natural Weaponry:
At 2nd level the cloaker lord's natural weapons increase in damage by one size, to 1d8 (tail slap) and 1d6 (bite).Improved Speed:
At 2nd level a cloaker lord's fly speed increases by +10ft.Cloaker Lord (Ex):
At 3rd level a cloaker lord has power over lesser cloakers. Normal cloakers are no longer immune to the moans of a cloaker lord and take a -2 penalty on saving throws against his special attacks. In addition he gains a +4 bonus on Bluff, Diplomacy and Intimidate checks made against them. A cloaker lord Engulfing another cloaker may disarm and absorb a cloak they have absorbed as if they were wearing it normally. Finally, it may absorb cloakers it slays as if it had the Consume Body feat.Growth:
At 3rd level the cloaker lord grows to Huge size.Master of Shadows (Su):
At 3rd level a cloaker lord may use darkness
as a Supernatural ability at will. At 12 HD it may also use shadow walk
1/day per 4 HD, but must expend two uses if it brings other creatures with it. These abilities, along with those granted by Shadow Shift, have an effective spell level equal to half its HD.