Author Topic: Cloaker  (Read 3471 times)

Offline Prime32

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Cloaker
« Topic Start: November 07, 2011, 07:26:31 AM »
Cloaker

HD: d10
LevelBABFortRefWillFeature
1 +1+2+0+2Cloaker body, Mundane disguise, Absorb cloak, +1 Str
2+2+3+0+3Moan, +1 Str
3+3+3+1+3Growth, +1 Str, +1 Cha
4+4+4+1+4Shadow shift, +1 Str
5+5+4+1+4Engulf, Extraordinary moan, +1 Str, +1 Cha
Class skills (4+Int): Bluff, Disguise, Escape Artist, Hide, Knowledge (dungeoneering), Listen, Perform, Move Silently, Spot

Proficiencies: A cloaker isn't proficient with any armor or weapons, besides its own natural weapons.

Features:
Cloaker Body: The cloaker loses all other racial bonuses, and gains Aberration traits, a land speed of 10ft and a fly speed of 40ft (average maneuverability). It gains a tail slap (1d4+Str) and a bite (1d3+1/2 Str) as natural weapons. Its natural armor bonus is equal to its Con modifier. A cloaker has no limbs capable of manipulating objects. It may wear up to three rings but no other magic items.

Mundane Disguise (Ex): A cloaker can fold itself up so it appears to be a normal robe or cloak, made for a creature of its size or one smaller. An observer must succeed on a Spot check opposed by the cloaker's Disguise check to notice the cloaker is really alive. The cloaker receives a +10 bonus on this check, and may automatically begin grappling any creature attempting to wear it as a free action (including the use of its Engulf special attack, if it has it).

Absorb Cloak (Ex): A cloaker can absorb a cloak or robe into its body as a full-round action. If it wishes, the cloaker may change its appearance while using Mundane Disguise to resemble the last item it so absorbed. If the item was magical the cloaker may take in the enchantment of that item, gaining its benefits. A cloaker may "wear" up to eight robes or cloaks at a time in this manner. The cloaker may expel any number of these items from its body as a standard action. If it is slain they materialise inside its body and can be cut out.

Ability Score Increase: The cloaker's ability scores increase by the shown amount.

Moan (Su): At 2nd level a cloaker can emit dangerous subsonic moans. This is considered a form of bardic music - his cloaker levels stack with bard levels to determine his daily uses and the strength of abilities based on bard level. Cloakers are immune to the moans of other cloakers, but not to other bardic music effects created by them. Unless otherwise specified, moans are [Sonic, Mind-affecting] abilities, and a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same cloaker for 24 hours. All save DCs for moan effects are Charisma-based. A cloaker knows one Moan per 3 ranks of Perform (moan).
  • Unnerve: All enemies within a 60-foot spread automatically take a -2 penalty on attack and damage rolls for as long as the cloaker continues to moan or until they can no longer hear the moan.
  • Trance: All enemies within a 60-foot spread must succeed on Will saves or be affected by a hypnotism effect as long as the cloaker continues to moan or until they can no longer hear the moan.
  • Fear: All enemies within a 30ft spread must succeed on Will saves or become shaken for 1 round per HD of the cloaker. At 5HD victims instead become frightened on a failed save or shaken for 1 round on a successful one. At 9HD they become panicked on a failed save and shaken on a successful one.
  • Nausea: All enemies in a 30ft cone must succeed on Fortitude saves or be overcome by nausea and weakness. Affected characters become sickened for 1d4+1 rounds. At 5HD victims instead become nauseated. At 9HD they also fall prone, and are sickened even if they succeed on the save.
  • Stupor: A single creature within 30 feet of the cloaker must succeed on a Fortitude save or be affected as though by a hold person spell. At 8HD the cloaker may create a hold monster effect instead.

Growth: At 3rd level the cloaker grows to Large size. Its bite attack retains the reach of a creature one size category smaller.

Shadow Shift (Su): At 4th level a cloaker can manipulate shadows. He gains access to the following abilities, usable 1/day per HD: blur, mirror image, silent image. These abilities function only within the area of a shadow and their effects are suppressed if they are moved out of the shadows. At 12HD this restriction is removed.

Engulf (Ex): At 5th level a cloaker can try to wrap a creature of one or more size categories smaller in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the cloaker and half to the trapped victim. Engulfed creatures take a -2 penalty on saving throws against the cloaker's Moan. As a full-round action, an engulfing cloaker may attempt to disarm a cloak worn by the victim; if successful it is immediately absorbed.

Extraordinary Moan (Ex): At 5th level, a cloaker's moan becomes an Extraordinary rather than Supernatural Effect.

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« Last Edit: November 08, 2011, 06:09:16 AM by Prime32 »

Offline Prime32

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Re: Cloaker
« Reply #1: November 07, 2011, 07:27:00 AM »
Cloaker bard (racial substitution level)
Hit Die: d6
Quote
LevelBABFortRefWillSpecial
1st+0+0+2+2Bardic music, Deep music, Bardic knowledge, Countersong, Dark fascination, Inspire dread -2

Skills (6+Int): Add Intimidate to the cloaker bard's skill list, remove Diplomacy and Gather Information.

Deep music: Whenever a cloaker bard uses his Moan ability he makes a Perform (moan) check. The result of this check becomes the saving throw DC for that usage of the moan.

Dark Fascination: The range of the cloaker bard's Trance moan increases to 90ft.

Inspire Dread: Creatures who hear the cloaker bard's Unnerve moan continue to be affected after they can no longer hear it for a number of rounds equal to the cloaker's Cha modifier. The penalty inflicted by this moan is equal to a normal bard's Inspire Courage bonus +1. Effects which increase the bonus provided by Inspire Courage increase the penalty inflicted by this ability.

Offline Prime32

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Re: Cloaker
« Reply #2: November 07, 2011, 07:27:39 AM »
Cloaker Lord (prestige class)

Prerequisites: Cloaker level 5
HD: d6
LevelBABFortRefWillFeature
1+0+2+0+2Deep magic, Heart of Darkness, Moan, +1 Str
2+1+3+0+3Improved Natural Weaponry, Improved Speed, Spell Resistance, +1 Str, +1 Cha
3+1+3+0+3Cloaker Lord, Growth, Master of Shadows, +1 Str, +1 Int
2 Skill points +Int per level. Class skills: Bluff, Disguise, Escape Artist, Hide, Knowledge (arcana), Knowledge (dungeoneering), Listen, Perform, Move Spellcraft, Silently, Spot

Deep Magic: A cloaker lord can prepare and cast arcane spells as a Wizard of its class level +2 (stacking with any wizard levels it may gain). A cloaker lord receives Eschew Materials and Shadow Weave Magic as bonus feats, but cannot specialise in a school. Like a bard, its spells always have verbal components. If you do not possess the Forgotten Realms Campaign Setting or Player's Guide to Faerūn, use the following description for the Shadow Weave Magic feat.
Quote
The saving throw DCs of your enchantment, illusion and necromancy spells increase by 1, and you gain a +1 bonus on caster level checks made to overcome spell resistance with such spells. However, your caster level for evocation and transmutation spells is reduced by 1 unless they have the Darkness descriptor. You forever give up the ability to cast spells with the Light descriptor, as if they belonged to the barred school of a specialist wizard.

Heart of Darkness: A cloaker lord develops a new organ within its body which is the source of its improved abilities, the shadow core. The cloaker lord may scribe spells into its shadow core as if it were a spellbook, but at half the normal cost (a shadow core never runs out of "pages". When the cloaker lord is slain its shadow core remains intact for 1d4 days (this period can be extended by the gentle repose spell); in this time a wizard may attempt to copy spells from it as if it were a normal spellbook, though Spellcraft DCs are increased by +4 due to the unusual medium.
A cloaker lord whose body is completely destroyed (such as via a disintegrate spell) does not leave behind a shadow core.

Moan: The cloaker lord's levels in this class count as cloaker levels for determining the number of times it can use its moans per day.

Ability Score Increase: The cloaker lord's ability scores increase by the shown amount.

Spell Resistance (Su): At 2nd level a cloaker lord gains Spell Resistance equal to 11 + its HD. It may raise or lower this Spell Resistance as a free action, even if it isn't its turn.

Improved Natural Weaponry: At 2nd level the cloaker lord's natural weapons increase in damage by one size, to 1d8 (tail slap) and 1d6 (bite).

Improved Speed: At 2nd level a cloaker lord's fly speed increases by +10ft.

Cloaker Lord (Ex): At 3rd level a cloaker lord has power over lesser cloakers. Normal cloakers are no longer immune to the moans of a cloaker lord and take a -2 penalty on saving throws against his special attacks. In addition he gains a +4 bonus on Bluff, Diplomacy and Intimidate checks made against them. A cloaker lord Engulfing another cloaker may disarm and absorb a cloak they have absorbed as if they were wearing it normally. Finally, it may absorb cloakers it slays as if it had the Consume Body feat.

Growth: At 3rd level the cloaker lord grows to Huge size.

Master of Shadows (Su): At 3rd level a cloaker lord may use darkness as a Supernatural ability at will. At 12 HD it may also use shadow walk 1/day per 4 HD, but must expend two uses if it brings other creatures with it. These abilities, along with those granted by Shadow Shift, have an effective spell level equal to half its HD.
« Last Edit: September 18, 2012, 06:19:06 PM by Prime32 »

Offline Prime32

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Re: Cloaker
« Reply #3: November 07, 2011, 07:28:00 AM »
New Feats
Consume Body [Racial]
Prerequisites: Cloaker, consume cloak, engulf special attack
Benefit: When an opponent you are engulfing dies or is destroyed, you can absorb their body as a free action (providing the body was not destroyed in the process). This grants you 2 temporary hit points per HD of the victim for 1 hour, and prevents any form of resurrection which requires part of the corpse. If they are wearing any cloaks or robes you may absorb these at the same time; other items drop to the ground.

Deep Scholar [General]
Prerequisites: Spell Mastery, Knowledge (dungeoneering) 3 ranks, must possess a shadow core taken from a cloaker lord.
Benefit: You conduct a ritual where you swallow a pilfered shadow core and fuse with your own body. This prevents the core from decaying and allows you to use it as a spellbook with unlimited pages. Like a cloaker lord, you pay half cost to scribe spells into a shadow core. In addition, this bond makes you more like a cloaker lord yourself. You gain a +1 bonus to caster level for all spells with the Darkness descriptor, and a +2 bonus on Bluff, Diplomacy and Intimidate checks made against cloakers other than cloaker lords.
Special: A cloaker lord may select this feat if he consumes the shadow core of another cloaker lord, even if he does not meet the prerequisites. The consumed shadow core merges with his own, and the skill bonuses stack with his existing skill bonuses.

Favoured Moan [Racial]
Prerequisites: Cloaker, moan special attack
Benefit: The range of one of your moans is increased by +30ft, and its DC is increased by 1.
Special: You may select this feat multiple times. Each time it applies to a different moan.

Improved Engulf [Racial]
Prerequisites: Cloaker, engulf special attack
Benefit: You may engulf creatures of your size category or smaller. In addition, you gain a +2 bonus on damage rolls against engulfed opponents with your bite attack.
Normal: You may only engulf a creature if it is at least one size category smaller than you.

Shrouded Knight [General]
Prerequisites: Mounted Combat, Cha 15
Benefit: When using a cloaker as a mount, you may additionally have it occupy your cloak slot. While doing so the cloaker cannot use its bite attack, but can grant you the benefits of up to two of the cloaks it has absorbed (this suppresses the effects of any existing cloak you are wearing, as normal when equipping two magic items to the same slot). The cloaker may change the cloak enchantments it grants as a move action. The cloaker may also grant you its immunity to the moans of cloakers if it wishes.
Special: When using a cloak with transformation powers in this manner (such as a cloak of the bat), you transform while the cloaker melds into your body; in this state the cloaker sees through your senses and can communicate with you mentally. The cloaker must consent to this process, and can end it at will.

Offline DavidWL

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Re: Cloaker
« Reply #4: July 13, 2012, 01:24:53 PM »
A thought:

Cloaker + Monster of Legend + Cloaker Lord
Cast as a Wizard + 2 levels

Best,
David

Edit:  Oslecamo is right below - this doesn't work.
« Last Edit: July 15, 2012, 06:25:55 PM by DavidWL »

Offline Bozwevial

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Re: Cloaker
« Reply #5: July 13, 2012, 01:35:13 PM »
A thought:

Cloaker + Monster of Legend + Cloaker Lord
Cast as a Wizard + 2 levels

Best,
David
You need cloaker 5 to qualify for cloaker lord, so at 6th level you cast as a wizard 3. Monster of Legend was updated to have a LA of +7, if I recall correctly, and according to the table you can't even start to buy that off until epic levels.
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Offline DavidWL

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Re: Cloaker
« Reply #6: July 13, 2012, 09:18:45 PM »
I'm mean Oslecamo's monster of legend template

http://www.minmaxboards.com/index.php?topic=2723.msg31638#msg31638

Best,
David

Offline oslecamo

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Re: Cloaker
« Reply #7: July 15, 2012, 01:52:21 PM »
Since Prime32 didn't reply yet.
A thought:

Cloaker + Monster of Legend + Cloaker Lord
Cast as a Wizard + 2 levels

Best,
David

Unlike Faith Prophet, Natural Mage from Monster of Legend does not make your previous monster levels stack with your casting, only the actual MoL levels.