I have a rather unusual problem - a character has ranks in knowledge (nature) , alchemy and healing, but more importantly, so does the player (a nurse by education, a viccan fortune teller by trade ) The thing is, my player could actually walk into the forest and find something poisonous and she keeps using it in the game.
So far its minor stuff ("I want to add some herbs to this smoke bomb, so they all get combat penalties for being slightly high" "once he drinks it and goes to sleep, noise shouldn't wake him up" ) but I expect her to do more once she levels up and it would be unfair to deny it.
Any advice on how I should handle the mechanics of this?