Nimblewright6//
Gemini Dancer6
HD: d6
Level | BAB | Fort | Ref | Will | Features |
| 1 | +1 | +0 | +2 | +0 | Nimblewright Body, Rapier Hands, Body Adaptation |
| 2 | +2 | +0 | +3 | +0 | Bonus Feat, Entropic Shield, Tripping Thrust |
| 3 | +3 | +1 | +3 | +1 | Spell Resistance, Feather Fall, Special Ability |
| 4 | +4 | +1 | +4 | +1 | Bonus Feat, Special Ability, Spell-like abilities |
| 5 | +5 | +1 | +4 | +1 | Special Ability, Repair |
| 6 | +6 | +2 | +5 | +2 | Special Ability, Accelerated Self-Repair |
STR: 12
DEX: 16 -> 22
CON: -
INT: 13
WIS: 10
CHA: 16 -> 22
Capstone: Augmented Critical
Feats:Level up (1): Combat Reflexes
Flaw: Combat Expertise
Flaw: Parry (DR301 feat)
Gemini (1): Weapon Finesse
Antifeat (2): Improved Parry (DR301 feat)
Nimble (2):Improved Disarm
Level up (3): Guarded Defense (DR301 feat)
Antifeat (4): Expert Parry (DR301 feat)
Nimble (4): Improved Trip
Gemini (4):
Meticulous MovesLevel up (6): Improved TWF
Antifeat (6):
Nimblewright special abilities:
1: Dextrous
2: Beat
3: Parry
4: Trip
5: Like Water
6: Riposte
Flaws:
•
•
Antifeats:
1: Treated as 2 levels lower for level dependent spells (sleep, etc)
2: -2 to move silently, DC to track reduced by 4
3: -4 to bluff and diplomacy checks that involve speaking
4: -2 to bluff
5: -2 to math-using skills
6: -2 to appraise and bluff
^What.
Combat Tactics: Engage the biggest badass around. Counter his first attack, disarming and tripping him in the process.