Author Topic: [3.5] Fixing Eldritch Knight with one addition  (Read 662 times)

Offline Prime32

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[3.5] Fixing Eldritch Knight with one addition
« Topic Start: November 05, 2011, 07:52:25 PM »
Skills: Add Martial Lore

Arcane Maneuvers: An eldritch knight gains access to maneuvers as a warblade of his class level. He does not gain the warblade's recovery method. Instead he may recover a single maneuver as a swift action by expending an arcane spell slot of a minimum level one below the level of maneuver (eg. refreshing a 4th-level maneuver would require a spell of 3rd level or higher).


Okay, two additions. :p I was just thinking about how I usually give my ToB homebrew maneuvers "as an X" and was wondering about alternate methods of initiating. No, this isn't just turning maneuvers into extra spells - you can still ready maneuvers as normal between encounters, without burning magic. Anyway, this gives you a use for those low-level spell slots.