Author Topic: [3.5] Tweak to area spells/powers  (Read 587 times)

Offline Prime32

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[3.5] Tweak to area spells/powers
« Topic Start: November 06, 2011, 07:32:44 AM »
What if energy bolt and energy cone were changed to these?

Quote
Energy Bolt
(click to show/hide)
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Energy Cone
(click to show/hide)

(energy wave has essentially been absorbed into energy cone)


EDIT: And have some more!
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Energy Ball
(click to show/hide)

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Energy Burst
(click to show/hide)

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Energy Stun
(click to show/hide)

Now an epic psion can theoretically use Final Flash if he Overchannels enough. :p
« Last Edit: November 06, 2011, 07:35:41 AM by Prime32 »

Offline Prime32

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Re: [3.5] Tweak to area spells/powers
« Reply #1: November 06, 2011, 07:33:05 AM »
And another rule:

When casting a spell or manifesting a psionic power with an area that radiates from you, you may make a melee touch attack against one adjacent enemy as part of the casting. If it hits, the effect of the spell is maximised (as if by the Maximise Spell feat) for that target only. You may use this with area spells which would not normally radiate from you (such as fireball) by targetting an adjacent opponent.

Since casting a spell at such close range will normally provoke attacks of opportunity from the enemy, this strategy carries a certain degree of risk. It becomes worse in the case of spells such as fireball, since you must also include yourself in the area.


EDIT: One more
www.minmaxboards.com/index.php?topic=2129
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Whenever you fail a Reflex save against a damage-dealing area spell, you are pushed directly away from the origin of the effect until you strike a solid object (inflicting 1d6 damage) or are outside the area of the effect. You then fall prone. This movement does not provoke attacks of opportunity.
« Last Edit: February 16, 2012, 06:06:59 AM by Prime32 »