Author Topic: [3.5] Punch, kick, it's all in the mind  (Read 783 times)

Offline Prime32

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[3.5] Punch, kick, it's all in the mind
« Topic Start: November 06, 2011, 08:12:06 AM »
What reasons could a sword-fighter have to occasionally mix in a punch or kick?
EDIT: How did a whole class get into this post when I wasn't looking? ???



An unarmed strike is a light melee weapon that deals 1d3 points of nonlethal bludgeoning damage. Unarmed strikes are considered simple weapons for the purposes of proficiency, and you gain a +2 bonus on attack rolls made with them. In addition, you may apply the better of your Str or Dex modifiers to attack rolls. However, using an unarmed strike against an armed opponent provokes an attack of opportunity unless you have the Improved Unarmed Strike feat (creatures with primary natural attacks count as armed).

You may attack with an unarmed strike as if it were a manufactured or natural weapon, whichever is more convenient. This allows you to make iterative attacks with an unarmed strike if your BAB is high enough, and/or make an additional attack with an unarmed strike at a -5 penalty as part of a full attack in addition to your normal attacks.

Attempting a trip, bull rush, or grapple does not provoke an attack of opportunity. However, when performing one of these attacks you may choose to deliver it via an unarmed strike, in which case you are treated as one size category larger than normal for opposed rolls made as part of that attack. Likewise, an unarmed strike is considered a two-handed weapon when making disarm attempts, or in any other case where the size of your weapon would give you an advantage.

Improved Unarmed Strike [General, Fighter]
Prerequisite: Proficiency with unarmed strikes
Benefit: You may treat your unarmed strike as a natural or manufactured weapon at any point, whichever is more convenient, allowing it to benefit from spells which enhance natural or manufactured weapons. You no longer provoke an attack of opportunity for making an unarmed strike, and you can make attacks of opportunity against opponents who attack you with unarmed strikes as if you were armed. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Special: This feat counts as Weapon Focus (unarmed strike) for the purposes of prerequisites.

Superior Unarmed Strike [General, Fighter]
Prerequisite: Improved Unarmed Strike
Benefit: You may treat your unarmed strike as a double weapon whenever convenient, allowing you to dual-wield two strikes or wield one with both hands. If you have applied enchantments to your unarmed strike by some means, they apply to both ends.
Special: This feat counts as Weapon Specialisation (unarmed strike) for the purposes of prerequisites. A monk may select this feat as one of his monk bonus feats.


Decisive Strike [General, Fighter]
Prerequisite: Power Attack
Benefit: When attacking with your unarmed strike as a manufactured weapon, you may treat it as a one-handed weapon, and may wield it in two hands if you wish (gaining 1.5x your Str bonus to damage). When attacking with your unarmed strike as a natural attack, it always deals damage as a primary natural attack (adding 1x your Str bonus to damage).
Normal: Attacks made with natural weapons after your normal attacks are secondary, adding 0.5x your Str bonus to damage.
Special: A monk may select this feat as one of his monk bonus feats.

Flurry of Blows [General, Fighter]
Prerequisite: Two-Weapon Fighting or Multiattack
Benefit: When attacking with your unarmed strike as a manufactured weapon, you may treat it as a pair of light weapons. In addition, you gain a second unarmed strike which can only be used as a secondary natural attack (i.e. you cannot attack with it as a manufactured weapon). If you have applied enchantments to your unarmed strike by some means, they apply to both instances of your unarmed strike.
Special: A monk may select this feat as one of his monk bonus feats.


Semi-related random monkness
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