Anyway, I was working on a setting, though I'm not sure what I'd use it for - maybe an RP, maybe a story. Here's the stuff on magic.
- The most common type of magic is based on water. Its power comes from flowing patterns of water, and it can be directed by a sufficiently complex network of electrical impulses (which include, but are not limited to, brains). The power of a human mage is held within their blood - the blood defines the limits of their body, and magic is easier in parts of the body that have the most blood flowing through them. Magic must be "awakened" in a special chamber - all children are awakened at a certain age. The capabilities of a specific mage vary based on the dissolved chemicals in their blood (or equivalent) and, to a lesser extent, the shape of their body. Special diets designed to improve certain types of magic are not unknown. When calling upon their magic, a mage's veins glow blue. Since it is based on water, this magic is more powerful if the user is submerged.
- The second type of magic is based on fire. This magic corresponds to electromagnetic radiation, and is used in magic items. One of the most common is a large device known as an ALIMAF (ALIgned Magic Ampilification Field) generator, which increases the strength of magic within a large radius. More developed planets possess a number of large ALIMAF generators in geosynchronous orbit over large population centres.
- These two types of magic can be positively or negatively charged. Magic is conventionally awakened as positive, and magic items created as negative, in order to allow easier flow of power between the two. There is no stigma associated with alternate charges, though it is unusual (and since it requires a custom chamber, expensive). Negative-charged mages have also reported headaches within negative ALIMAFs. Like-charged magical fields repel and opposites attract, making it extremely difficult for someone to use a magic item with the same as they have. Similarly, magic attacks aimed at someone of opposite alignment can pass through defences easily, and it may even be possible to absorb magic from a oppositely charged person.
- The final types of magic, earth and air, correspond to the force of gravity and are emitted by heavenly bodies such as quasars and black holes. The constant flow of power between the two creates "waves" of magic which allow rapid travel by spaceships equipped with magically generated sails. There are few other applications of these types of magic.
- While most magic is flowing, it is possible to create artificial "static magic". Static magic can pierce magical fields easily or be used as an extremely durable barrier. Military forces often use it to construct energy weapons, but so far, all attempts at created static-based projectiles have failed - static magic requires a skilled mage or a powerful generator to maintain, and must remain in contact with its creator or dissipate.
- A rarer technology is the Magic Dispersion Field, which spreads any magical power evenly throughout its area, making spellcasting impossible in all but the most saturated areas.