Author Topic: Statting Fate/stay night + Fate/zero  (Read 3794 times)

Offline Prime32

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Statting Fate/stay night + Fate/zero
« Topic Start: November 06, 2011, 09:05:09 AM »
This thread will contain spoilers.
EDIT: No, watching the anime does not mean you're safe from spoilers, that's only about a third of the story. Read this.

Index
« Last Edit: July 18, 2013, 08:05:42 PM by Prime32 »

Offline Prime32

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Re: Statting Fate/stay night + Fate/zero
« Reply #1: November 06, 2011, 09:05:17 AM »
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Offline Prime32

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Re: Statting Fate/stay night + Fate/zero
« Reply #2: November 06, 2011, 09:06:28 AM »
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Offline Prime32

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Re: Statting Fate/stay night + Fate/zero
« Reply #3: November 06, 2011, 09:07:24 AM »
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Re: Statting Fate/stay night + Fate/zero
« Reply #4: November 06, 2011, 09:09:27 AM »
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« Last Edit: February 02, 2013, 06:30:13 PM by Prime32 »

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Re: Statting Fate/stay night + Fate/zero
« Reply #5: November 06, 2011, 09:19:25 AM »
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Offline Prime32

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Re: Statting Fate/stay night + Fate/zero
« Reply #6: November 06, 2011, 09:21:21 AM »
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Offline Shining Phoenix

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Re: Statting Fate/stay night + Fate/zero
« Reply #7: November 06, 2011, 07:16:12 PM »
Rin Tohsaka Lv16

I think that this evaluation of Rin's capabilities is more than a little bit off. In the source material, Rin is not capable of flying, and a "sixteenth level character" who can't fly (or equivalent) is going to have serious trouble with the vast majority of sixteenth level enemies. Sixth or seventh level seems more appropriate, if that.
« Last Edit: November 06, 2011, 07:20:09 PM by Shining Phoenix »
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Offline dna1

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Re: Statting Fate/stay night + Fate/zero
« Reply #8: November 06, 2011, 09:04:23 PM »
Fate stay night was awesome, never heard of fate zero. Any good? Perhaps I will download some  :D
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Offline Prime32

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Re: Statting Fate/stay night + Fate/zero
« Reply #9: November 06, 2011, 09:09:34 PM »
Fate stay night was awesome, never heard of fate zero. Any good? Perhaps I will download some  :D
You are referring to Fate/stay night as if it was something you could download some of. Meaning you have only watched the anime. Meaning you have only seen a condensed version of the first, weakest part of the story, the Fate route. (Fate/zero assumes knowledge of the entire story, and has an incredible density of spoilers)

Here's a Let's Play: http://lparchive.org/Fatestay-night/
« Last Edit: July 18, 2013, 08:07:15 PM by Prime32 »

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Re: Statting Fate/stay night + Fate/zero
« Reply #10: November 06, 2011, 09:13:04 PM »
Thats interesting, whats a 'Lets play' supposed to be?

Yes I have only watched the Anime. Is there something more?
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Offline Shining Phoenix

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Re: Statting Fate/stay night + Fate/zero
« Reply #11: November 06, 2011, 09:30:20 PM »
Yes I have only watched the Anime. Is there something more?

Fate/Stay Night is a visual novel first, then an anime series, then a manga, then an anime film...

Also, Fate/Zero is the prequel, which was a book, and is now also an anime series.
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Offline Prime32

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Re: Statting Fate/stay night + Fate/zero
« Reply #12: November 30, 2011, 10:11:18 AM »
Found some old work I did on converting Servant stats to D&D numbers.
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Re: Statting Fate/stay night + Fate/zero
« Reply #13: November 30, 2011, 10:16:34 AM »
And here's some rules for running a F/SN game in Mutants & Masterminds 2e (no one said this section was restricted to D&D). Credits to (Amber)Vael and Neon Knight.
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Some of my own additions to said rules:
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Offline Shining Phoenix

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Re: Statting Fate/stay night + Fate/zero
« Reply #14: November 30, 2011, 10:43:05 AM »
Found some old work I did on converting Servant stats to D&D numbers.
(click to show/hide)
I thought human average for parameters was supposed to be 1 (And even an E is, in fact, supposed to be beyond an ordinary human), so approximately:
RankScore+++
E273234
D323740
C344042
B374245
A404548

For Strength = Strength, Agility = Dexterity, and Endurance = Constitution.  (Note that this gives Hercules only 25% of the strength he has in Deities and Demigods, and doesn't even quite let him lift 13 tons)

Mana is magical-ness, and is basically a universal casting stat, following the same pattern.

Noble Phantasm is basically how good your best magic item is.

Luck is, well, luck. It doesn't have an easy analogue to d20.
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Re: Statting Fate/stay night + Fate/zero
« Reply #15: November 30, 2011, 12:23:19 PM »
Attempting to stat Command Seals in M&M 2e.

Quote
Command Seal [Magic]
Container (5pts/rank) ?
Flaws: Limited (only affects your Servant), Unreliable (5 uses)
?pts

Quote
Mind Control (2pts/rank) ?
Extras: Conscious, Poison
Flaws: One Command, Range (Ranged)
Power Feats: Alternate Power x3, Improved Range x?, Indirect
Drawbacks: Noticeable (glows brightly), Progression [Unreliable] x2 (3 uses)
?pts

Quote from: Alternate Power
Power Control (2pts/rank) ?
Extras: Action x3 (Reaction)
Flaws: Duration (Concentration [Lasting]), Limited (only control Insubstantial), Range (Ranged)
Quote from: Alternate Power
Boost [any one trait] (2pts/rank) ?
Extras: Range (Ranged)
Flaws: Others Only
Quote from: Alternate Power
Teleport (2pts/rank) ?
Extras: Portal (2)
Flaws: Duration (Instant), Limited (only to your Servant's location)
« Last Edit: November 30, 2011, 12:34:42 PM by Prime32 »

Offline Shining Phoenix

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Re: Statting Fate/stay night + Fate/zero
« Reply #16: November 30, 2011, 01:43:39 PM »
Attempting to stat Command Seals in M&M 2e.

I'm not familiar with M&M, but... Wouldn't they be best approximated by a flaw on the servant character that let someone make a certain number of absolute orders to them?
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Offline Agita

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Re: Statting Fate/stay night + Fate/zero
« Reply #17: November 30, 2011, 02:04:44 PM »
Attempting to stat Command Seals in M&M 2e.

I'm not familiar with M&M, but... Wouldn't they be best approximated by a flaw on the servant character that let someone make a certain number of absolute orders to them?
More or less. In my opinion, the best approximation for this kind of thing is a Complication, which doesn't have any defined up-front statistical value (unlike Flaws and Weaknesses, which give you extra points to play with in exchange for mechanical limitations), but instead is a roleplaying limitation. Whenever that limitation comes into play, you get a Hero Point (think Eberron's action points) for your trouble. In vanilla M&M, this is used for secret identities and the like (which it also works for here).
Much simpler and easier to adjudicate, in my opinion, than some stupidly complicated power set that every Master gets. If the absolute order issued is opposed to what the Servant wants to do (it usually is), then the Servant has to carry it out, but gets a Hero Point for it. If the absolute order issued is a bending of reality (such as a blow at full power or summoning the Servant), it's adjudicated ad-hoc (probably by expending a Hero Point on the Master's part and treating it as a power stunt).
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Re: Statting Fate/stay night + Fate/zero
« Reply #18: December 01, 2011, 12:28:44 AM »
Actually, each Command Seal represents one massive chunk of mana. Compelling the Servant with it is possibly one of the worst uses for them, unless your Servant absolutely would not act.
Personally I'd just make them each a free floating pool of points that can be expended to do things to your Servant, but so long as it only affects the Servant, they can be spent any way.
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